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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6143495" data-attributes="member: 2067"><p>Yeah, it's really true that D&D clerics are their own unique kind of beast. </p><p></p><p>And yeah, I think that you should be able to play D&D without a cleric and not miss the healing. </p><p></p><p>I don't think inspirational healing and metafictional hit points are necessarily THE solution to that (though they are A solution), and I don't think that these need to necessarily and exclusively be tied to a character archetype of a brilliant military strategist and inspirational commander. Given 10 minutes, I could probably spit out a half-dozen alternative mechanics that would accomplish those goals without using anything much like the 4e warlord. </p><p></p><p>You can get to the endpoint you want (low magic games, emulation of other fiction) and bypass the warlord character class, and even bypass inspirational healing, entirely.</p><p></p><p>Which becomes kind of the point: if you want the archetype, you don't need the class. If you want the mechanic, you don't need the class. If you want the archetype and the mechanic together, you still don't need the class.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6143495, member: 2067"] Yeah, it's really true that D&D clerics are their own unique kind of beast. And yeah, I think that you should be able to play D&D without a cleric and not miss the healing. I don't think inspirational healing and metafictional hit points are necessarily THE solution to that (though they are A solution), and I don't think that these need to necessarily and exclusively be tied to a character archetype of a brilliant military strategist and inspirational commander. Given 10 minutes, I could probably spit out a half-dozen alternative mechanics that would accomplish those goals without using anything much like the 4e warlord. You can get to the endpoint you want (low magic games, emulation of other fiction) and bypass the warlord character class, and even bypass inspirational healing, entirely. Which becomes kind of the point: if you want the archetype, you don't need the class. If you want the mechanic, you don't need the class. If you want the archetype and the mechanic together, you still don't need the class. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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