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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6143930" data-attributes="member: 2067"><p>Yeah, Yuna in FFX also comes to mind. Or really most any <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamMom" target="_blank">team mom</a> kind of character.</p><p></p><p>It seems like the specific mechanic you're looking for is "one character that enables allies to fight on despite their injuries, without obvious magical special effects." </p><p></p><p>That specific mechanic doesn't need to take the form of a panic button, or actual HP healing. In fact, that's kind of not a great model of how those characters inspire others. It's not with a word or an action or a deed, it's simply by their presence.</p><p></p><p>That could be temp HP (a la the 4e artificer's temp HP ability). That could be something like the skald aura in 4e. That could be granting allies an "operate below 0 hp" ability a la 2e boars. It could be creating healing salves. It could be a bonus to saves (especially vs. fear or death). It could be bardic music (though that rides the line of magic, it doesn't need to) or something mechanically identical. It could be an ability that cancels damage (negating attacks), or provides rewards for fighting on (temp HP for attacking a target).</p><p></p><p>It could ALSO be inspirational healing, but it needn't be to get at that specific dynamic.</p><p></p><p>But "keeps allies fighting on despite their injuries without magic" is also a very specific kind of vampire. It's entirely possible to take a lightly armored paladin with a Forester background and call it Aragorn. Lay on hands might be all you need or want. </p><p></p><p>But if you really wanted a LotR feel, you should probably adopt a LotR-friendly healing module, like one that models long-term injuries and death spirals, but also allows for protagonists to be functionally immortal. Fate points + an injury mechanic sound great. And then your Aragorn works by taking a specialty that removes penalties for being injured or that spends Fate points on friends when they fall.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6143930, member: 2067"] Yeah, Yuna in FFX also comes to mind. Or really most any [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamMom"]team mom[/URL] kind of character. It seems like the specific mechanic you're looking for is "one character that enables allies to fight on despite their injuries, without obvious magical special effects." That specific mechanic doesn't need to take the form of a panic button, or actual HP healing. In fact, that's kind of not a great model of how those characters inspire others. It's not with a word or an action or a deed, it's simply by their presence. That could be temp HP (a la the 4e artificer's temp HP ability). That could be something like the skald aura in 4e. That could be granting allies an "operate below 0 hp" ability a la 2e boars. It could be creating healing salves. It could be a bonus to saves (especially vs. fear or death). It could be bardic music (though that rides the line of magic, it doesn't need to) or something mechanically identical. It could be an ability that cancels damage (negating attacks), or provides rewards for fighting on (temp HP for attacking a target). It could ALSO be inspirational healing, but it needn't be to get at that specific dynamic. But "keeps allies fighting on despite their injuries without magic" is also a very specific kind of vampire. It's entirely possible to take a lightly armored paladin with a Forester background and call it Aragorn. Lay on hands might be all you need or want. But if you really wanted a LotR feel, you should probably adopt a LotR-friendly healing module, like one that models long-term injuries and death spirals, but also allows for protagonists to be functionally immortal. Fate points + an injury mechanic sound great. And then your Aragorn works by taking a specialty that removes penalties for being injured or that spends Fate points on friends when they fall. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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