Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6143952" data-attributes="member: 87792"><p>Except apparently when the Warlord class is one of the options.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p>So now we have non-magical healing. Also this fails because it <em>can not be used on someone who is down. </em>(At least without changing the fundamental nature of being down).</p><p></p><p></p><p></p><p>You need the panic button for when things are going pear shaped. "I'm panicking ... because I've just killed an orc". Nope.</p><p></p><p></p><p></p><p>Cue @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=697" target="_blank">mearls</a></u></strong></em> making jokes about hands spontaneously regenerating.</p><p></p><p></p><p></p><p>I doubt it's infinite. But there are a lot. How many of them have actually been tested to <em>work</em>? Because the Warlord has. </p><p></p><p>You could also have a panic button in the form of a mechanically-identical defensive buff. You can ignore X attacks, or gain X temp HP. There's a lot of different forms that button could take. </p><p></p><p></p><p></p><p>Re-read my OP. And not needing a panic button makes combat flat, and completely lacking in tension. Which ... if that's the sort of thing you like. "Having less magic makes the combat less tense." Right. </p><p></p><p></p><p></p><p>And right now you are just throwing out a handful of frankly ill-thought-through ideas, and certainly non-playtested ones. All so we don't get D&D Next contaminated with the Warlord class. There might be lots of options - but the option space of those that don't work is far, far larger than that of those that do. And why are you working so hard to reject the Warlord and the idea of inspiration to greater feats from a martial character?</p><p></p><p></p><p></p><p>And Guild Wars 2 is built that way from the ground up. D&D has a panic healer, and as I pointed out in the opening post, if you have a panic healer unless they are utterly anaemic they are <em>always</em> going to be superior to precautionary healers because they get to apply the response <em>where it is needed</em>.</p><p></p><p></p><p></p><p>Except that the inspiring warlord who gets people on their feet is appropriate to many genres, playstyles, and settings. And far more than the Cleric is. You are, so far as I can tell, arguing that D&D should not have inspiration able to get people onto their feet because the range of genres in which inspiration is not applicable is larger than those in which it is combined with those which it isn't and you drop the Warlord class.</p><p></p><p>Right.</p><p></p><p></p><p></p><p>Of course we will. And if D&D actually cares about diversity rather than being the cargo-cult design it appears to be, we will also have a warlord with a panic button. As well as other options that ignore the cleric or the warlord.</p><p></p><p>Why are you going to such lengths to propose methods that have almost never been done in D&D while rejecting out of hand one that has and that works? I.e. The Warlord. It certainly isn't a wish for diversity. Or for genre emulation. Because adding the warlord as an option increases both and is a whole lot simpler than the other solutions you offer.</p><p></p><p></p><p></p><p>The Warlord isn't a solution to a no-healer campaign. It's a solution to the "We don't want Divine Vancian Casting" campaign for whatever reason. And the 4e Warlord <em>doesn't actually heal</em>. Actual healing in 4e is surgeless healing.</p><p></p><p>(The difference between the Warlord's Inspiring Word and the Skald's aura for this purpose is largely academic).</p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=37579" target="_blank">Jester Canuck</a></u></strong></em> , why is there a limit on inspirational motivation? Because bodies can only take a certain amount of punishment. And people get fed up of hearing the same sort of speech over and over again.</p><p></p><p>Edit: [MENTION=21178]Szatany[/MENTION], that's roughly what 4e does. It just calls wounds Healing Surges - although it doesn't provide a penalty for losing them.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6143952, member: 87792"] Except apparently when the Warlord class is one of the options. Yup. So now we have non-magical healing. Also this fails because it [I]can not be used on someone who is down. [/I](At least without changing the fundamental nature of being down). You need the panic button for when things are going pear shaped. "I'm panicking ... because I've just killed an orc". Nope. Cue @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=697"]mearls[/URL][/U][/B][/I] making jokes about hands spontaneously regenerating. I doubt it's infinite. But there are a lot. How many of them have actually been tested to [I]work[/I]? Because the Warlord has. You could also have a panic button in the form of a mechanically-identical defensive buff. You can ignore X attacks, or gain X temp HP. There's a lot of different forms that button could take. Re-read my OP. And not needing a panic button makes combat flat, and completely lacking in tension. Which ... if that's the sort of thing you like. "Having less magic makes the combat less tense." Right. And right now you are just throwing out a handful of frankly ill-thought-through ideas, and certainly non-playtested ones. All so we don't get D&D Next contaminated with the Warlord class. There might be lots of options - but the option space of those that don't work is far, far larger than that of those that do. And why are you working so hard to reject the Warlord and the idea of inspiration to greater feats from a martial character? And Guild Wars 2 is built that way from the ground up. D&D has a panic healer, and as I pointed out in the opening post, if you have a panic healer unless they are utterly anaemic they are [I]always[/I] going to be superior to precautionary healers because they get to apply the response [I]where it is needed[/I]. Except that the inspiring warlord who gets people on their feet is appropriate to many genres, playstyles, and settings. And far more than the Cleric is. You are, so far as I can tell, arguing that D&D should not have inspiration able to get people onto their feet because the range of genres in which inspiration is not applicable is larger than those in which it is combined with those which it isn't and you drop the Warlord class. Right. Of course we will. And if D&D actually cares about diversity rather than being the cargo-cult design it appears to be, we will also have a warlord with a panic button. As well as other options that ignore the cleric or the warlord. Why are you going to such lengths to propose methods that have almost never been done in D&D while rejecting out of hand one that has and that works? I.e. The Warlord. It certainly isn't a wish for diversity. Or for genre emulation. Because adding the warlord as an option increases both and is a whole lot simpler than the other solutions you offer. The Warlord isn't a solution to a no-healer campaign. It's a solution to the "We don't want Divine Vancian Casting" campaign for whatever reason. And the 4e Warlord [I]doesn't actually heal[/I]. Actual healing in 4e is surgeless healing. (The difference between the Warlord's Inspiring Word and the Skald's aura for this purpose is largely academic). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=37579"]Jester Canuck[/URL][/U][/B][/I] , why is there a limit on inspirational motivation? Because bodies can only take a certain amount of punishment. And people get fed up of hearing the same sort of speech over and over again. Edit: [MENTION=21178]Szatany[/MENTION], that's roughly what 4e does. It just calls wounds Healing Surges - although it doesn't provide a penalty for losing them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
Top