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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Ratskinner" data-source="post: 6144093" data-attributes="member: 6688937"><p>I don't have any particular objection to the 4e Warlord (one of my favorite classes, the little I got to play of it). However, I think this is putting a lot on the class' shoulders that shouldn't be there. I mean, if you're looking for a Warlord for healing...then you're still looking around for a "healer", he just doesn't do it with spells. As others have mentioned, I think you're better of changing the HP mechanics, rather than continuing the assumption that <em>somebody</em> in the party has to be able to restore HP. </p><p></p><p>I've not found <em>any</em> particular edition of D&D to be good at evoking anything other than its own particular flavor of fantasy, if that. (And yes, even 4e has plenty of flavor assumptions baked right in.) My interest in rpg game design/theory was originally sparked when I tried switching a D&D campaign world to a different system and discovered how much the system had affected my original choices. IMO, the basic problem is that D&D is not focused on emulating the way stories work so much as emulating the way some presumed fantasy universe works (while simultaneously trying to keep things reasonably on-key for the strict gamist types.) If you want to play in any of these non-D&D environments, you're better off grabbing a game like FATE Core (picked only because I'm familiar with it, I'm sure there are others) and setting up a game with it.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6144093, member: 6688937"] I don't have any particular objection to the 4e Warlord (one of my favorite classes, the little I got to play of it). However, I think this is putting a lot on the class' shoulders that shouldn't be there. I mean, if you're looking for a Warlord for healing...then you're still looking around for a "healer", he just doesn't do it with spells. As others have mentioned, I think you're better of changing the HP mechanics, rather than continuing the assumption that [I]somebody[/I] in the party has to be able to restore HP. I've not found [I]any[/I] particular edition of D&D to be good at evoking anything other than its own particular flavor of fantasy, if that. (And yes, even 4e has plenty of flavor assumptions baked right in.) My interest in rpg game design/theory was originally sparked when I tried switching a D&D campaign world to a different system and discovered how much the system had affected my original choices. IMO, the basic problem is that D&D is not focused on emulating the way stories work so much as emulating the way some presumed fantasy universe works (while simultaneously trying to keep things reasonably on-key for the strict gamist types.) If you want to play in any of these non-D&D environments, you're better off grabbing a game like FATE Core (picked only because I'm familiar with it, I'm sure there are others) and setting up a game with it. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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