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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Jester David" data-source="post: 6144157" data-attributes="member: 37579"><p>Warlords heal a surge and a d6. Everyone else gets a suge+d6+another small kicker. Such as shifting with the bard, or spreading out the healing with the shaman. The warlord is plain. </p><p>The feat support might make them among the best, but that’s a reflection of the option creep not the actual class itself. More options = more power. If other classes had received that support they’d be better as well. So you have to evaluate the class on its own, removed from any options. </p><p></p><p></p><p>Because “encouraging and enabling allies to fight on despite fatigue and injuries” is only a part of the leader (small “L”) job because that’s the justification for the healing in 4e. Its circular logic. And it’s not something I’d think of a vital part of a leader. It *might* be something doable very rarely, but certainly not every day and definitely not every encounter. </p><p></p><p></p><p>Leaders outside of the game seldom encourage allies to fight on. Even inside the game but prior to 4e were not healers; the party’s “leader” might be the face or the strategist but they were not necessarily the healer. Two great examples of warlords in other iterations of the game are Tanis Half-elven and Roy Greenhilt. Both are warriors and leaders but neither are healers. </p><p></p><p></p><p>It’s also not a particularly poor mechanic expression of the story. Fighting on despite fatigue and injuries evokes being able to fight despite injuries not the injuries going away. It’s not healing, it’s ignoring damage, it’s continuing to fight despite being below 0hp.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6144157, member: 37579"] Warlords heal a surge and a d6. Everyone else gets a suge+d6+another small kicker. Such as shifting with the bard, or spreading out the healing with the shaman. The warlord is plain. The feat support might make them among the best, but that’s a reflection of the option creep not the actual class itself. More options = more power. If other classes had received that support they’d be better as well. So you have to evaluate the class on its own, removed from any options. Because “encouraging and enabling allies to fight on despite fatigue and injuries” is only a part of the leader (small “L”) job because that’s the justification for the healing in 4e. Its circular logic. And it’s not something I’d think of a vital part of a leader. It *might* be something doable very rarely, but certainly not every day and definitely not every encounter. Leaders outside of the game seldom encourage allies to fight on. Even inside the game but prior to 4e were not healers; the party’s “leader” might be the face or the strategist but they were not necessarily the healer. Two great examples of warlords in other iterations of the game are Tanis Half-elven and Roy Greenhilt. Both are warriors and leaders but neither are healers. It’s also not a particularly poor mechanic expression of the story. Fighting on despite fatigue and injuries evokes being able to fight despite injuries not the injuries going away. It’s not healing, it’s ignoring damage, it’s continuing to fight despite being below 0hp. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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