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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Jester David" data-source="post: 6144229" data-attributes="member: 37579"><p>In my first post on the thread, I said this:</p><p></p><p></p><p>Thinking about it now, I think I was wrong. There are <strong>three </strong>aspects to the warlord.</p><p></p><p>First, you have the idea of the master strategist and tactician. This is where all the unique mechanics and powers rest: moving allies, exploiting openings for extra damage, granting attacks, spotting ambushes, boosting initiative, boosting defences, etc.</p><p></p><p>Second, you have the inspiring and motivational commander. This really overlaps with the bard. To build this character it feels like you should just multiclass a strategist-warlord with a bard. </p><p></p><p>Third, you have the leader. This is odd and causes the most problems because leadership isn't really a class, it's a personality. It's a party role, like the face or the skill monkey, but even more meta. You can have a paladin that's the leader (King Arthur), the ranger (Strider and Robin Hood), the fighter (Tanis Half-Elven), or even a barbarian (Conan). Really, Leadership is a speciality.</p><p></p><p></p><p>The warlord as a new class should really focus on the uniquely warlord bits, the stuff related to strategy and tactics, leaving out some of the Charisma stuff for the bard to better distinguish the two.</p><p>So you can choose not to dump stat Cha and play a leader warlord (especially with the speciality) or you can play an advisor warlord who isn't a leader. You can be as extroverted or introverted as you'd like, or even be a bossy ass.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6144229, member: 37579"] In my first post on the thread, I said this: Thinking about it now, I think I was wrong. There are [B]three [/B]aspects to the warlord. First, you have the idea of the master strategist and tactician. This is where all the unique mechanics and powers rest: moving allies, exploiting openings for extra damage, granting attacks, spotting ambushes, boosting initiative, boosting defences, etc. Second, you have the inspiring and motivational commander. This really overlaps with the bard. To build this character it feels like you should just multiclass a strategist-warlord with a bard. Third, you have the leader. This is odd and causes the most problems because leadership isn't really a class, it's a personality. It's a party role, like the face or the skill monkey, but even more meta. You can have a paladin that's the leader (King Arthur), the ranger (Strider and Robin Hood), the fighter (Tanis Half-Elven), or even a barbarian (Conan). Really, Leadership is a speciality. The warlord as a new class should really focus on the uniquely warlord bits, the stuff related to strategy and tactics, leaving out some of the Charisma stuff for the bard to better distinguish the two. So you can choose not to dump stat Cha and play a leader warlord (especially with the speciality) or you can play an advisor warlord who isn't a leader. You can be as extroverted or introverted as you'd like, or even be a bossy ass. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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