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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6144319" data-attributes="member: 42582"><p>The whole idea is that if you don't like that version of hit points you don't use the class. It's an optinal module (to use the jargon).</p><p></p><p>I want the mechanic because I want the archetype. That there's room for it isn't a reason to have it; it simply means there's no countervailing reason <em>not</em> to have it, given that I want it.</p><p></p><p>I know they're there. But my feeling is that they don't carry the action economy heft of 4e's encounter powers. I must confess I haven't sat down to do the full maths - how much better than a fighter's 1st level encounter dice would it be for a warlord to grant that fighter an additional attack once/encounter?</p><p></p><p>Martial classes do get daily powers, but not until 11th level unless you're a barbarian. Hence my discounting of them for warlord build purposes.</p><p></p><p>As you note, I canvassed the move action. It's the extra attacks that I think are hard to make room for, in a way that's not so much the case in 4e, because in 4e (especially pre-Essentials) there is both greater regularity in the power level of a basic attack, and a more steeply scaling power curve between at-will, encounter and daily powers which creates the space in which warlords grant their allies bonus attacks.</p><p></p><p>But as I've said, I don't have a complete handle on the maths of D&Dnext. I'll have a go now: a bonus attack for a fighter looks to me like +1d10 (standard weapon die) +4 for stat +1 for something else (feat, magic, etc) or 10.5. Let's say a 2/3 chance of hitting (+4 for STR, +1 for class, +1 misc for overall +6 vs AC 13 for an Orc or 14 for a goblin or hobgoblin), then the average damage is 7, which is the same as 2d6. So maybe a 1x/enc bonus attack from the warlord <em>is</em> comparable in effect to a fighter's encounter damage dice.</p><p></p><p>The cleric's 2x/day healing is a total of 4d8+4 at R:T, or 2d8+4 at R:50' and as a swift action. Given that a whole premise of D&Dnext is that we can balance daily against encounter at something like a 1:4 ratio, let's say our warlord can grant one extra attack per battle <em>or</em> bonus movement for the whole group per battle (as an out-of-turn action in either case), and then once per battle can heal (say) 1d8 (an alternative would be to permit use of a hit die) as a standard action at R:5'.</p><p></p><p>To balance against a fighter you would reduce armour proficiency to light and medium, and hit die from d10 to d8. Now instead of expertise dice we have our bonus actions, and instead of armour, hit points and a feat we have 1x/enc healing.</p><p></p><p>How broken is that?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6144319, member: 42582"] The whole idea is that if you don't like that version of hit points you don't use the class. It's an optinal module (to use the jargon). I want the mechanic because I want the archetype. That there's room for it isn't a reason to have it; it simply means there's no countervailing reason [I]not[/I] to have it, given that I want it. I know they're there. But my feeling is that they don't carry the action economy heft of 4e's encounter powers. I must confess I haven't sat down to do the full maths - how much better than a fighter's 1st level encounter dice would it be for a warlord to grant that fighter an additional attack once/encounter? Martial classes do get daily powers, but not until 11th level unless you're a barbarian. Hence my discounting of them for warlord build purposes. As you note, I canvassed the move action. It's the extra attacks that I think are hard to make room for, in a way that's not so much the case in 4e, because in 4e (especially pre-Essentials) there is both greater regularity in the power level of a basic attack, and a more steeply scaling power curve between at-will, encounter and daily powers which creates the space in which warlords grant their allies bonus attacks. But as I've said, I don't have a complete handle on the maths of D&Dnext. I'll have a go now: a bonus attack for a fighter looks to me like +1d10 (standard weapon die) +4 for stat +1 for something else (feat, magic, etc) or 10.5. Let's say a 2/3 chance of hitting (+4 for STR, +1 for class, +1 misc for overall +6 vs AC 13 for an Orc or 14 for a goblin or hobgoblin), then the average damage is 7, which is the same as 2d6. So maybe a 1x/enc bonus attack from the warlord [I]is[/I] comparable in effect to a fighter's encounter damage dice. The cleric's 2x/day healing is a total of 4d8+4 at R:T, or 2d8+4 at R:50' and as a swift action. Given that a whole premise of D&Dnext is that we can balance daily against encounter at something like a 1:4 ratio, let's say our warlord can grant one extra attack per battle [I]or[/I] bonus movement for the whole group per battle (as an out-of-turn action in either case), and then once per battle can heal (say) 1d8 (an alternative would be to permit use of a hit die) as a standard action at R:5'. To balance against a fighter you would reduce armour proficiency to light and medium, and hit die from d10 to d8. Now instead of expertise dice we have our bonus actions, and instead of armour, hit points and a feat we have 1x/enc healing. How broken is that? [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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