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*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6144510" data-attributes="member: 2067"><p>You said: "My case is D&D does include non-magical spike healing."</p><p></p><p>So, that's not: "what will it take to make the Warlord."</p><p></p><p>It seems from your posts that you think "what will it take to make the Warlord" is non-magical spike healing as a class feature. </p><p></p><p>Which is not "the ability to function without a spellcaster without significantly reduced efficiency."</p><p></p><p>I believe there are many answers to functioning without a spellcaster without significantly reduced efficiency that don't involve non-magical spike healing as a class feature, and I also believe there are many answers to what it will take to make a warlord that are not functioning without a spellcaster without significantly reduced efficiency.</p><p></p><p>So it has not been as clear as perhaps you intend. I want to be specific and clear about your case, here. If I can't understand what you're babbling on about, I can't very well reply coherently. </p><p></p><p>So let me try to state what I perceive to be your case again: "I believe that, for me to enjoy 5e, there must be a class by which I can remove the need for a spellcaster to heal the party without significantly reduced efficiency, through including a member of this class in the party. For me to be satisfied that I can do that, such a class must include non-magical spike healing as a class feature." </p><p></p><p>Is that accurate?</p><p></p><p></p><p></p><p>A playtest isn't a preview, and uniting a broad D&D base is going to require some new innovations -- that act in and of itself is something that has never been tried before. </p><p></p><p></p><p></p><p>So, your idea there is to provide an alternative to non-magical spike healing. </p><p></p><p>But let us, for the sake of argument, and because this appears to be what 5e is actually doing, instead allow for non-magical spike healing (hell, the exact mechanics of Inspiring Word) and examine the claim that such a mechanic must sit inside a unique class feature.</p><p></p><p>Does there need to be a class with a class feature by which you can forgo clerical healing without reduced efficiency via non-magical spike healing? Or can there simply be an option by which you can accomplish that?</p><p></p><p>Or is a class a requirement for you that you are unable/unwilling to question?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6144510, member: 2067"] You said: "My case is D&D does include non-magical spike healing." So, that's not: "what will it take to make the Warlord." It seems from your posts that you think "what will it take to make the Warlord" is non-magical spike healing as a class feature. Which is not "the ability to function without a spellcaster without significantly reduced efficiency." I believe there are many answers to functioning without a spellcaster without significantly reduced efficiency that don't involve non-magical spike healing as a class feature, and I also believe there are many answers to what it will take to make a warlord that are not functioning without a spellcaster without significantly reduced efficiency. So it has not been as clear as perhaps you intend. I want to be specific and clear about your case, here. If I can't understand what you're babbling on about, I can't very well reply coherently. So let me try to state what I perceive to be your case again: "I believe that, for me to enjoy 5e, there must be a class by which I can remove the need for a spellcaster to heal the party without significantly reduced efficiency, through including a member of this class in the party. For me to be satisfied that I can do that, such a class must include non-magical spike healing as a class feature." Is that accurate? A playtest isn't a preview, and uniting a broad D&D base is going to require some new innovations -- that act in and of itself is something that has never been tried before. So, your idea there is to provide an alternative to non-magical spike healing. But let us, for the sake of argument, and because this appears to be what 5e is actually doing, instead allow for non-magical spike healing (hell, the exact mechanics of Inspiring Word) and examine the claim that such a mechanic must sit inside a unique class feature. Does there need to be a class with a class feature by which you can forgo clerical healing without reduced efficiency via non-magical spike healing? Or can there simply be an option by which you can accomplish that? Or is a class a requirement for you that you are unable/unwilling to question? [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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