Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6144586" data-attributes="member: 2067"><p>I think we might be able to work with that as a thesis, yes?</p><p></p><p>And I note that it doesn't involve spike healing as a class ability, or any reference to a need for a class at all. I'll take this as agreement that you don't necessarily need a warlord <strong>class</strong> to get the effects you want. Whether or not the effect is a class ability is open to discussion, at least. </p><p></p><p></p><p></p><p>That works. But I think you're still tethered to this idea of it being a class ability too intimately.</p><p></p><p>Lets take something no one is seriously proposing, but that meets your criteria above. I've been thinking about equipment recently, so what if it was, say, a mundane item, a piece of gear only as character-defining as a greatsword or heavy armor or a shield might be. </p><p></p><p style="margin-left: 20px"><strong>Battle Standard</strong> (xxx gp): When this item is worn, it provides hope and resolve to all who fight in its presence. This may take the form of a flag, a pennant, a medal, an insignia, or even a particular battle cry any other rallying point you can imagine. If it isn't a specific item, the GP represents the training and practice that goes into having the capacity. A bearer of a battle standard can (insert favored spike healing rules here, copypasta'd from the identical cleric ability). </p><p></p><p>That would allow a player to organize a non-magical party who would benefit from spike healing and so be mechanically and psychologically indistinguishable from a cleric doing the same thing magically. It would not be a class choice, it would be a choice of equipment, like choosing to wear plate mail. </p><p></p><p>I imagine it fails to meet some un-stated threshold of yours for "working," probably for a litany of reasons. I've got a few problems with it myself, and that's the point. Lets silo the reasons that are about the specific balance of the item (slots or gp value or whatever) and dig down on the most significant way that fails to meet your thesis above conceptually, to see how we can refine that thesis to more accurately represent your actual position. Presume the item is properly balanced with other items and the action economy and whatever (ie, that it is a valid item): in what way would it not "work" conceptually?</p><p></p><p></p><p></p><p>I don't follow your logic, but that's irrelevant. This would presumably happen in a 4e party full of warlords (or other leaders), too. Or, hell, a 4e party full of war<em>forged</em>.</p><p></p><p>But we can fix what may have been problems in 4e, so lets put in a hurdle. Instead of everyone automatically getting inspiring word, we have a feat that lets you use the equivalent of inspiring word, but limited to characters with a Cha of 13+. Now it requires an investment in terms of ability score opportunity cost and a feat: likely only one member of the party is going to opt in, and occasionally you might have two or three, but you're not realistically going to have them ALL do it (hypothetically possible, though, still). </p><p></p><p>This also allows you to have a party that isn't magical that has spike healing exactly equivalent to a cleric's spike healing. It still does not require a class. Does this also fail to meet some un-stated threshold of "working?"</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6144586, member: 2067"] I think we might be able to work with that as a thesis, yes? And I note that it doesn't involve spike healing as a class ability, or any reference to a need for a class at all. I'll take this as agreement that you don't necessarily need a warlord [b]class[/b] to get the effects you want. Whether or not the effect is a class ability is open to discussion, at least. That works. But I think you're still tethered to this idea of it being a class ability too intimately. Lets take something no one is seriously proposing, but that meets your criteria above. I've been thinking about equipment recently, so what if it was, say, a mundane item, a piece of gear only as character-defining as a greatsword or heavy armor or a shield might be. [INDENT][B]Battle Standard[/B] (xxx gp): When this item is worn, it provides hope and resolve to all who fight in its presence. This may take the form of a flag, a pennant, a medal, an insignia, or even a particular battle cry any other rallying point you can imagine. If it isn't a specific item, the GP represents the training and practice that goes into having the capacity. A bearer of a battle standard can (insert favored spike healing rules here, copypasta'd from the identical cleric ability). [/INDENT] That would allow a player to organize a non-magical party who would benefit from spike healing and so be mechanically and psychologically indistinguishable from a cleric doing the same thing magically. It would not be a class choice, it would be a choice of equipment, like choosing to wear plate mail. I imagine it fails to meet some un-stated threshold of yours for "working," probably for a litany of reasons. I've got a few problems with it myself, and that's the point. Lets silo the reasons that are about the specific balance of the item (slots or gp value or whatever) and dig down on the most significant way that fails to meet your thesis above conceptually, to see how we can refine that thesis to more accurately represent your actual position. Presume the item is properly balanced with other items and the action economy and whatever (ie, that it is a valid item): in what way would it not "work" conceptually? I don't follow your logic, but that's irrelevant. This would presumably happen in a 4e party full of warlords (or other leaders), too. Or, hell, a 4e party full of war[I]forged[/I]. But we can fix what may have been problems in 4e, so lets put in a hurdle. Instead of everyone automatically getting inspiring word, we have a feat that lets you use the equivalent of inspiring word, but limited to characters with a Cha of 13+. Now it requires an investment in terms of ability score opportunity cost and a feat: likely only one member of the party is going to opt in, and occasionally you might have two or three, but you're not realistically going to have them ALL do it (hypothetically possible, though, still). This also allows you to have a party that isn't magical that has spike healing exactly equivalent to a cleric's spike healing. It still does not require a class. Does this also fail to meet some un-stated threshold of "working?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
Top