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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Obryn" data-source="post: 6144686" data-attributes="member: 11821"><p>I still just am not getting this argument. In 3.x and 4e, available class-specific feats are part of a class's overall pool of competency. Much like your power options, it's how you choose to specialize. You can't just analyze a 4e Warlord in isolation of its feat options any more than you can evaluate it outside of its Exploit selections. (Which include, I might point out again, such amazing standouts as Stand the Fallen and Rousing Words.) Feat selections make Fighters stickier, Rogues deadlier, Wizards' spells more difficult to escape, and so on. They're additional class features picked from a list.</p><p></p><p>You want to analyze it in a vacuum to support your argument, but that vacuum never exists within the system as played.</p><p></p><p>EDIT: It's similar to races in 4e, too. You can't talk about dwarves without considering Dwarven Weapon Training (and maybe Dwarven Durability). You can't talk about Dragonborn absent their breath-weapon/dragonfear feats. And so on. Maybe this is just moreso in 4e than in 3.x; it certainly has more race/class-exclusive feats than 3.x did.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6144686, member: 11821"] I still just am not getting this argument. In 3.x and 4e, available class-specific feats are part of a class's overall pool of competency. Much like your power options, it's how you choose to specialize. You can't just analyze a 4e Warlord in isolation of its feat options any more than you can evaluate it outside of its Exploit selections. (Which include, I might point out again, such amazing standouts as Stand the Fallen and Rousing Words.) Feat selections make Fighters stickier, Rogues deadlier, Wizards' spells more difficult to escape, and so on. They're additional class features picked from a list. You want to analyze it in a vacuum to support your argument, but that vacuum never exists within the system as played. EDIT: It's similar to races in 4e, too. You can't talk about dwarves without considering Dwarven Weapon Training (and maybe Dwarven Durability). You can't talk about Dragonborn absent their breath-weapon/dragonfear feats. And so on. Maybe this is just moreso in 4e than in 3.x; it certainly has more race/class-exclusive feats than 3.x did. -O [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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