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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="urLordy" data-source="post: 6144725" data-attributes="member: 6747028"><p>I still like the adventure design idea regardless of its detractors.</p><p></p><p>I do have one more idea though</p><p></p><p>* * *</p><p>OPTIONAL MODULE - INSPIRATION SURGE</p><p></p><p>For low magic/healing campaigns, each PC may receive +x Inspirational Surges (x is TBD)</p><p></p><p>For each Inspirational Surge, choose one trigger:</p><p></p><p>The Sheep</p><p>You are a great hero, you have slain monsters and saved maidens, but you still have major self-esteem issues. You cannot spend an inspirational surge because you still don't believe in yourself. Choose one ally as your leader or saviour or DOM. Whenever your leader shouts encouragement (or whips your butt), you always hear and understand no matter what even if you're in the thick of battle and wearing ear plugs, and you receive a boost of badly needed confidence and you may spend a surge. The next round, you revert to your original state of self-doubt. This trigger is permanent, unless you a year of psychiatry sessions or self-help seminars, after which you may change to a new trigger.</p><p></p><p>The Cock</p><p>You are overly confident. Spend an inspiration surge at the very first opportunity, even if it's being hasty. This trigger is permanent until you die, after which you may choose a new trigger if you are sufficiently self-aware.</p><p></p><p>The Lone Wolf</p><p>You are a loner and don't give a sh*t about anyone else and you know you can only count on yourself. You may spend an Inspirational Surge whenever you wish. Pick one ally that you dislike; one surge is unavailable for 1d4 rounds whenever your hated ally shouts encouragement at you. This trigger is permanent. If you befriend your hated ally, the effect is only temporary: eventually they will disappoint you.</p><p></p><p>The Pragmatist</p><p>Life is just a game and there's no real reason why or when you can spend a surge. Choose any one character goal to justify spending a surge, but it's just lip service. Consult the latest edition and rules addendum for a list of official balanced trigger conditions. Once you choose a trigger, it is permanent until power creep mandates that you choose a new more powerful trigger.</p></blockquote><p></p>
[QUOTE="urLordy, post: 6144725, member: 6747028"] I still like the adventure design idea regardless of its detractors. I do have one more idea though * * * OPTIONAL MODULE - INSPIRATION SURGE For low magic/healing campaigns, each PC may receive +x Inspirational Surges (x is TBD) For each Inspirational Surge, choose one trigger: The Sheep You are a great hero, you have slain monsters and saved maidens, but you still have major self-esteem issues. You cannot spend an inspirational surge because you still don't believe in yourself. Choose one ally as your leader or saviour or DOM. Whenever your leader shouts encouragement (or whips your butt), you always hear and understand no matter what even if you're in the thick of battle and wearing ear plugs, and you receive a boost of badly needed confidence and you may spend a surge. The next round, you revert to your original state of self-doubt. This trigger is permanent, unless you a year of psychiatry sessions or self-help seminars, after which you may change to a new trigger. The Cock You are overly confident. Spend an inspiration surge at the very first opportunity, even if it's being hasty. This trigger is permanent until you die, after which you may choose a new trigger if you are sufficiently self-aware. The Lone Wolf You are a loner and don't give a sh*t about anyone else and you know you can only count on yourself. You may spend an Inspirational Surge whenever you wish. Pick one ally that you dislike; one surge is unavailable for 1d4 rounds whenever your hated ally shouts encouragement at you. This trigger is permanent. If you befriend your hated ally, the effect is only temporary: eventually they will disappoint you. The Pragmatist Life is just a game and there's no real reason why or when you can spend a surge. Choose any one character goal to justify spending a surge, but it's just lip service. Consult the latest edition and rules addendum for a list of official balanced trigger conditions. Once you choose a trigger, it is permanent until power creep mandates that you choose a new more powerful trigger. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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