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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Neonchameleon" data-source="post: 6144883" data-attributes="member: 87792"><p>Because spike healing is incredibly powerful, flexible, and versatile. It's a panic button As I have already said on this thread, if the cleric's healing was regen rather than spike (or Cure Light Wounds took several rounds to cast) you wouldn't need the Warlord to heal with a spike. Or even at all in combat. I've already suggested that the cleric uses CLW to give back one extra hp/round for 1d8+level rounds (or whatever) - at which point the warlord doesn't need a spike at all. And the only instantaneous large heal a cleric gets is <em>Heal</em>. </p><p></p><p>But that's not the situation we have now.</p><p></p><p>And a warlord doesn't need the <em>quantity</em> of healing a cleric gets. But what they do need is a <em>Panic Button to match the instant heals</em>. I've suggested another - absolute ability to negate hits with a powerful warning given at the last minute (i.e. after the attack roll is made).</p><p></p><p></p><p></p><p>Which is the 4e situation. Where the Warlord doesn't provide surgeless healing and clerics routinely do.</p><p></p><p></p><p></p><p>Which I went into <em>in the very first post in this thread</em>.</p><p></p><p></p><p></p><p>Go back and read the very first post in this thread.</p><p></p><p></p><p></p><p>Because it was triggered by KM asking what the fighter would need to become a warlord. And the answer is a panic button of the quality of the Cleric's spike heals. Which is hard as spike heals are just about the best panic button this side of instant teleportation.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6144883, member: 87792"] Because spike healing is incredibly powerful, flexible, and versatile. It's a panic button As I have already said on this thread, if the cleric's healing was regen rather than spike (or Cure Light Wounds took several rounds to cast) you wouldn't need the Warlord to heal with a spike. Or even at all in combat. I've already suggested that the cleric uses CLW to give back one extra hp/round for 1d8+level rounds (or whatever) - at which point the warlord doesn't need a spike at all. And the only instantaneous large heal a cleric gets is [I]Heal[/I]. But that's not the situation we have now. And a warlord doesn't need the [I]quantity[/I] of healing a cleric gets. But what they do need is a [I]Panic Button to match the instant heals[/I]. I've suggested another - absolute ability to negate hits with a powerful warning given at the last minute (i.e. after the attack roll is made). Which is the 4e situation. Where the Warlord doesn't provide surgeless healing and clerics routinely do. Which I went into [I]in the very first post in this thread[/I]. Go back and read the very first post in this thread. Because it was triggered by KM asking what the fighter would need to become a warlord. And the answer is a panic button of the quality of the Cleric's spike heals. Which is hard as spike heals are just about the best panic button this side of instant teleportation. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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