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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Alzrius" data-source="post: 6144917" data-attributes="member: 8461"><p>It's the last sentence of this that some people (myself included) seem to disagree with.</p><p></p><p>Instead of utilizing healing (that is, the restoration of hit points) as the mechanical method of showcasing this class feature, why not utilize something that removes the penalties associated with reaching 0 hit points (that is, making it so that a character at 0 hit points (or less) can still take actions, due to the warlord's inspiration)? The mechanical result is the same - the character is still functional where he wouldn't normally be, thanks to the warlord's use of his class ability to "motivate" the character to keep fighting - and it avoids the larger issue of non-magical spike healing?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6144917, member: 8461"] It's the last sentence of this that some people (myself included) seem to disagree with. Instead of utilizing healing (that is, the restoration of hit points) as the mechanical method of showcasing this class feature, why not utilize something that removes the penalties associated with reaching 0 hit points (that is, making it so that a character at 0 hit points (or less) can still take actions, due to the warlord's inspiration)? The mechanical result is the same - the character is still functional where he wouldn't normally be, thanks to the warlord's use of his class ability to "motivate" the character to keep fighting - and it avoids the larger issue of non-magical spike healing? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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