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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Ratskinner" data-source="post: 6144939" data-attributes="member: 6688937"><p>On and off. I don't personally have any objection to the idea that combat inspiration be represented by HP recovery. For me, it doesn't really change anything significantly to break the horrendous fictional-positioning problems that HP and traditional healing magic cause in general, nor does it fix it.</p><p></p><p>The key issue is "<em>campaign</em>" or "<em>world</em>" as the OP and thread title started off, not "<em>character</em>" or "<em>archetype</em>". Its two separate thoughts. Creating/running a low or non-magic world in 5e might be completely practical with choices in HP modules which have nothing to do with the existence of Warlords-with-spike-healing-panic-buttons (whatever that means, I must've missed that). <em>Speculatively</em>, such modules might eliminate the perceived necessity of having any insta-healer character at all. (IMO, a good thing) Which makes me want to cleave insta-healing from class entirely, make it a Theme or something to flavor as needed with the other class abilities, but that's a separate thought.*</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*I sometimes think that, if we're going to keep using such incredibly abstract mechanics as HP, we should drop the pretense of specificity in all the other mechanics. We just make things like "Class" and "Race" sources of flavoring for skeletal mechanical abilities....but then we've made FATE Core d20, or close to it.</span></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6144939, member: 6688937"] On and off. I don't personally have any objection to the idea that combat inspiration be represented by HP recovery. For me, it doesn't really change anything significantly to break the horrendous fictional-positioning problems that HP and traditional healing magic cause in general, nor does it fix it. The key issue is "[I]campaign[/I]" or "[I]world[/I]" as the OP and thread title started off, not "[I]character[/I]" or "[I]archetype[/I]". Its two separate thoughts. Creating/running a low or non-magic world in 5e might be completely practical with choices in HP modules which have nothing to do with the existence of Warlords-with-spike-healing-panic-buttons (whatever that means, I must've missed that). [I]Speculatively[/I], such modules might eliminate the perceived necessity of having any insta-healer character at all. (IMO, a good thing) Which makes me want to cleave insta-healing from class entirely, make it a Theme or something to flavor as needed with the other class abilities, but that's a separate thought.* [SIZE=1] *I sometimes think that, if we're going to keep using such incredibly abstract mechanics as HP, we should drop the pretense of specificity in all the other mechanics. We just make things like "Class" and "Race" sources of flavoring for skeletal mechanical abilities....but then we've made FATE Core d20, or close to it.[/SIZE] [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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