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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6144969" data-attributes="member: 2067"><p>Bam. Yes. Awesome. We're on the same page for that. If we live in a world where there is <em>something</em> big enough to contain the non-magical spike healing other than a class feature, the non-magical spike healing can go into that, and thus we don't need a warlord class. </p><p></p><p>So it seems like I grok your goal, here. You seem to believe that this goal can only be realized in a class feature, but in a world where something else was big enough to contain it, you'd be cool with it going in there. </p><p></p><p>We have entered a world where a warlord <em>class</em> isn't necessary for you, just a way for players to get a non-magical equivalent of the cleric's healing. Lets work with that.</p><p></p><p>I think we're agreed that non-magical spike healing probably isn't going to work for the HP-as-meat crowd. That crowd may be right or wrong or whatever, but we can agree that they would not want such a mechanic, even if they're idiots for not wanting it -- non-magical spike healing does require a particular view of HP-as-not-meat to work, yes? While magical spike healing could really be either or both or whatever?</p><p></p><p>If we're agreed, is there any objection in your mind to tagging the HP-as-not-meat non-magical healing options (feat or item or new bucket or whatever) with something? Maybe an [Inspiration] keyword? So that people who want HP-as-meat know that they shouldn't pick it and that the people who want HP-as-not-meat know they should?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6144969, member: 2067"] Bam. Yes. Awesome. We're on the same page for that. If we live in a world where there is [I]something[/I] big enough to contain the non-magical spike healing other than a class feature, the non-magical spike healing can go into that, and thus we don't need a warlord class. So it seems like I grok your goal, here. You seem to believe that this goal can only be realized in a class feature, but in a world where something else was big enough to contain it, you'd be cool with it going in there. We have entered a world where a warlord [I]class[/I] isn't necessary for you, just a way for players to get a non-magical equivalent of the cleric's healing. Lets work with that. I think we're agreed that non-magical spike healing probably isn't going to work for the HP-as-meat crowd. That crowd may be right or wrong or whatever, but we can agree that they would not want such a mechanic, even if they're idiots for not wanting it -- non-magical spike healing does require a particular view of HP-as-not-meat to work, yes? While magical spike healing could really be either or both or whatever? If we're agreed, is there any objection in your mind to tagging the HP-as-not-meat non-magical healing options (feat or item or new bucket or whatever) with something? Maybe an [Inspiration] keyword? So that people who want HP-as-meat know that they shouldn't pick it and that the people who want HP-as-not-meat know they should? [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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