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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6145100" data-attributes="member: 42582"><p>I assume that you are describing your own gameplay here. It doesn't particularly correlate to the sort of D&D game that I want to run or play.</p><p></p><p>By "always" I assume you mean "in the period 2000-2008". Wands of CLW did not exist in AD&D or classic D&D. And they don't exist in 4e.</p><p></p><p>Here's a radical idea: let's design a game, and its rules, that will give us (and other players like us) the game that we desire!</p><p></p><p>This is so outrageous it's hard to know where to begin.</p><p></p><p>First, who is talking about instantaneous healing of lethal wounds? As I posted way upthread, it utterly goes without saying that anyone who is using inspirational healing in their game (which would include any mainstream 4e player) is not using a model of hit points a meat.</p><p></p><p>Second, how are you entitled to tell other RPGers what is or isn't "out of bounds"? If I, or anyone else, wants to play a game in which hit points are not meat, in which 0 hp represents a swoon rather than disembowelment, when PCs die from a failure of spirit rather than simply from their physical injuries - in short, a game that emulates the feel of fantasy romances (Arthurian, Tolkienian, 1990s HK fantasy films) - why would or should you be able to veto that?</p><p></p><p>Third, the main point of rules, in an RPG, is to provide an agreed-upon mechanicsm for determining the content of the fiction. Rules can do this either directly - via process or outcome sim - or indirectly, by bestowing narrative authority in respect of some matter upon one of the participants. The rules don't tell us whether or not we can have inspirational healing - rather, we decide that we do or don't want the fiction to include inspirational recovery, and then having made that decision we choose a set of rules that will or won't permit such things to occur in the fiction.</p><p></p><p>I want a game with inspirational recovery, resulting from the presence of a Tolkien-style battle captain. I want rules that will permit this. Within the context of D&D, that is pretty easily achieved, as 4e has shown: inspirational martial healing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6145100, member: 42582"] I assume that you are describing your own gameplay here. It doesn't particularly correlate to the sort of D&D game that I want to run or play. By "always" I assume you mean "in the period 2000-2008". Wands of CLW did not exist in AD&D or classic D&D. And they don't exist in 4e. Here's a radical idea: let's design a game, and its rules, that will give us (and other players like us) the game that we desire! This is so outrageous it's hard to know where to begin. First, who is talking about instantaneous healing of lethal wounds? As I posted way upthread, it utterly goes without saying that anyone who is using inspirational healing in their game (which would include any mainstream 4e player) is not using a model of hit points a meat. Second, how are you entitled to tell other RPGers what is or isn't "out of bounds"? If I, or anyone else, wants to play a game in which hit points are not meat, in which 0 hp represents a swoon rather than disembowelment, when PCs die from a failure of spirit rather than simply from their physical injuries - in short, a game that emulates the feel of fantasy romances (Arthurian, Tolkienian, 1990s HK fantasy films) - why would or should you be able to veto that? Third, the main point of rules, in an RPG, is to provide an agreed-upon mechanicsm for determining the content of the fiction. Rules can do this either directly - via process or outcome sim - or indirectly, by bestowing narrative authority in respect of some matter upon one of the participants. The rules don't tell us whether or not we can have inspirational healing - rather, we decide that we do or don't want the fiction to include inspirational recovery, and then having made that decision we choose a set of rules that will or won't permit such things to occur in the fiction. I want a game with inspirational recovery, resulting from the presence of a Tolkien-style battle captain. I want rules that will permit this. Within the context of D&D, that is pretty easily achieved, as 4e has shown: inspirational martial healing. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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