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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Ahnehnois" data-source="post: 6145113" data-attributes="member: 17106"><p>Yes. I have a feeling you'd have blast in one of my games, but we'll likely never know.</p><p></p><p>However, it is fairly difficult to construct a scenario in which capable adventurers cannot rest in safety if they desire to, and it would generally be a poor decision for players not to exercise that option given the need. That's everyone's game. Can a DM create that scenario that prevents rest and recovery by restricting the players' choices? Sure. And it's up to him (i.e. not the game designers) to manage the consequences as he sees fit.</p><p></p><p>There were sticks that clerics (and nonclerics) used to heal us, at least in 2e days. What they were called I don't remember, but that's beside the point. The point, minutiae aside, is that out of combat healing can easily be had if the DM wants to allow it, outside of any class abilities.</p><p></p><p>Yes! Let's.</p><p></p><p>If it can kill you, it's lethal, meat or no. Are we talking about healing of subdual/nonlethal damage?</p><p></p><p>Here's the problem. You can have one of those things, but not both. That's not how things work in Tolkien-style fiction. There are no warlords and no inspirational healing, and physical and psychological wounds are treated in a grounded way in his fiction. He was a combat veteran after all. Frankly, he'd probably be offended by this assertion. I can't tell you what your preference is, but I can identify a contradiction when I see it.</p><p></p><p>If 4e has shown is anything, it's that attempting to cram martial healing and a token class based on it into a game with D&D on the cover causes mass dissatisfaction, kills people's enjoyment and game sales, and causes innumerable threads like this one. It's quite ironic that the character class for "guy who inspires people" inspires so much discontent in the real world.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6145113, member: 17106"] Yes. I have a feeling you'd have blast in one of my games, but we'll likely never know. However, it is fairly difficult to construct a scenario in which capable adventurers cannot rest in safety if they desire to, and it would generally be a poor decision for players not to exercise that option given the need. That's everyone's game. Can a DM create that scenario that prevents rest and recovery by restricting the players' choices? Sure. And it's up to him (i.e. not the game designers) to manage the consequences as he sees fit. There were sticks that clerics (and nonclerics) used to heal us, at least in 2e days. What they were called I don't remember, but that's beside the point. The point, minutiae aside, is that out of combat healing can easily be had if the DM wants to allow it, outside of any class abilities. Yes! Let's. If it can kill you, it's lethal, meat or no. Are we talking about healing of subdual/nonlethal damage? Here's the problem. You can have one of those things, but not both. That's not how things work in Tolkien-style fiction. There are no warlords and no inspirational healing, and physical and psychological wounds are treated in a grounded way in his fiction. He was a combat veteran after all. Frankly, he'd probably be offended by this assertion. I can't tell you what your preference is, but I can identify a contradiction when I see it. If 4e has shown is anything, it's that attempting to cram martial healing and a token class based on it into a game with D&D on the cover causes mass dissatisfaction, kills people's enjoyment and game sales, and causes innumerable threads like this one. It's quite ironic that the character class for "guy who inspires people" inspires so much discontent in the real world. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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