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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Alzrius" data-source="post: 6145760" data-attributes="member: 8461"><p>I disagree. Balance is going to be strongly situational, which means that it's dependent on the GM (and the players) to shape the situation accordingly.</p><p></p><p>EDIT: It's worth noting that what we're discussing are balance for combat as sports (where the rules are going to need to work hard to prevent anything that could upset an equitable competition between two sides) versus combat as war (where the rules present a general range of options, and the players and GM adjudicate from there). </p><p></p><p>Neither are better or worse than the other in-and-of themselves, but trying to use one type of rules design to achieve the other kind of balance during game-play will likely lead to one's expectations being unsatisfied. That, more than anything, speaks to the lack of consensus on what "balance" actually is and where it comes from.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6145760, member: 8461"] I disagree. Balance is going to be strongly situational, which means that it's dependent on the GM (and the players) to shape the situation accordingly. EDIT: It's worth noting that what we're discussing are balance for combat as sports (where the rules are going to need to work hard to prevent anything that could upset an equitable competition between two sides) versus combat as war (where the rules present a general range of options, and the players and GM adjudicate from there). Neither are better or worse than the other in-and-of themselves, but trying to use one type of rules design to achieve the other kind of balance during game-play will likely lead to one's expectations being unsatisfied. That, more than anything, speaks to the lack of consensus on what "balance" actually is and where it comes from. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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