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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Cyberen" data-source="post: 6145793" data-attributes="member: 69074"><p>[SUB][/SUB]Yep. When you consider "Combat as Sport", I can see the urge to balance the Warlord *against* the cleric, but I still consider it a bad idea, as it leads to 1) boring (imho) class sameyness and 2) ugly (imho) gameplay where combattants rise and fall in a disturbing way.</p><p>When you consider "Combat as War", it becomes a meaningful choice to play a cleric or a warlord. As it's unlikely to have both in the same party, the different abilities tied to each class just means they won't address the same challenges in the same way, which is definitely a feature in my book, and certainly truer to "not D&D" worlds (definitely a strawman of the OP, the more I yhink about it).</p><p>The corner case being a party with both a Bravelord and a Cleric. I can understand the need for balance here, but I am with those who think its mostly a table dynamics issue, and that the spotlight would be easier to share between clearly differentiated characters, rather than mechanical twins with a divine/mundane coat of paint.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6145793, member: 69074"] [SUB][/SUB]Yep. When you consider "Combat as Sport", I can see the urge to balance the Warlord *against* the cleric, but I still consider it a bad idea, as it leads to 1) boring (imho) class sameyness and 2) ugly (imho) gameplay where combattants rise and fall in a disturbing way. When you consider "Combat as War", it becomes a meaningful choice to play a cleric or a warlord. As it's unlikely to have both in the same party, the different abilities tied to each class just means they won't address the same challenges in the same way, which is definitely a feature in my book, and certainly truer to "not D&D" worlds (definitely a strawman of the OP, the more I yhink about it). The corner case being a party with both a Bravelord and a Cleric. I can understand the need for balance here, but I am with those who think its mostly a table dynamics issue, and that the spotlight would be easier to share between clearly differentiated characters, rather than mechanical twins with a divine/mundane coat of paint. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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