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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Ahnehnois" data-source="post: 6146244" data-attributes="member: 17106"><p>Mechanically? Nothing.</p><p></p><p>Magic.</p><p></p><p>Magic. And possibly an internal change of heart. Again, no mechanical change on that level.</p><p></p><p>How do you think Faramir ended up in the Houses of Healing? Why do they even have Houses of Healing, let alone an entire chapter on it? How did Frodo come to be sick every year on the anniversary of his being stung?</p><p></p><p>Because Tolkien understood the effects of war, and made great efforts to dramatize the seriousness of wounds, both physical and nonphysical. You don't see characters healing instantaneously, you seem them go through prolonged suffering.</p><p></p><p>Is the leader valued? Sure. Those soldiers wouldn't be fighting if not for their leader. But the leader is a symbol, not a tactician, and definitely not a healer. I don't recall their words doing anything that could be construed as a mechanical effect. For the most part, words aren't even audible in a battle of that size (which contributes to the absurdity of the warlord concept). You could maybe make a case for the symbolic value having an ongoing effect on morale, which Heroes of Battle does perfectly well without going anywhere near "spike healing" or people who focus their careers on talking inspirationally during battles to the death.</p><p></p><p>My argument boils down to: just because someone did it doesn't mean that doing it was a good idea, or that it worked.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6146244, member: 17106"] Mechanically? Nothing. Magic. Magic. And possibly an internal change of heart. Again, no mechanical change on that level. How do you think Faramir ended up in the Houses of Healing? Why do they even have Houses of Healing, let alone an entire chapter on it? How did Frodo come to be sick every year on the anniversary of his being stung? Because Tolkien understood the effects of war, and made great efforts to dramatize the seriousness of wounds, both physical and nonphysical. You don't see characters healing instantaneously, you seem them go through prolonged suffering. Is the leader valued? Sure. Those soldiers wouldn't be fighting if not for their leader. But the leader is a symbol, not a tactician, and definitely not a healer. I don't recall their words doing anything that could be construed as a mechanical effect. For the most part, words aren't even audible in a battle of that size (which contributes to the absurdity of the warlord concept). You could maybe make a case for the symbolic value having an ongoing effect on morale, which Heroes of Battle does perfectly well without going anywhere near "spike healing" or people who focus their careers on talking inspirationally during battles to the death. My argument boils down to: just because someone did it doesn't mean that doing it was a good idea, or that it worked. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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