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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Mike Eagling" data-source="post: 6146276" data-attributes="member: 6703609"><p>Given that Gandalf is a Maiar and thus a minor god: Clerical magic.</p><p></p><p></p><p></p><p>This is an interesting point and passionately argued but I still don't see how it relates to the warlord class and this longing for an inspirational healing class.</p><p></p><p>It's also very interesting that you mention RuneQuest, which of course grew out of Staffords mythological studies in the same way Middle-earth stemmed from Tolkien's linguistics. Meanwhile, for better or worse, Dungeons & Dragons developed from pseudo-historical tabletop wargames and an over exposure to pulp fiction.</p><p></p><p>I totally see where you're coming from and I have a lot of respect for what you've said about themes and motifs. I imagine your campaigns are the kind of game I'd enjoy but, dare I say it: "that's not DnD". I need to explain that! I don't mean it in the usual sense it gets thrown around. I don't mean "you're not playing it the way I do so you're clearly playing it wrong". I'm really not edition warring. However, I do believe different RPGs are better at evoking a given set of themes and motifs than others. RuneQuest--specifically Gloranthan RuneQuest--is great at Campbell-esque hero questing. Pendragon really does evoke an Arthurian atmosphere like no other game I've played. Basically, Greg Stafford is really, really good at this kind of mythologising, whereas Gary Gygax wasn't. I've said in another thread I didn't really enjoy the Middle-earth Role Playing game. In part that was because Rolemaster is a monster but mostly it was because Rolemaster evokes Tolkien about as well as Leonard Nimoy! Cubicle 7's The One Ring, however, does a pretty good job.</p><p></p><p></p><p></p><p>This kind of illustrates my point. There are games out there that do these things, to a greater or lesser extent. DnD doesn't, necessarily, even if perhaps it could or should.</p><p></p><p></p><p></p><p>You can and should play DnD however you want and if you're able to evoke the kind of themes you want in your games more power to you. I'm not saying you shouldn't do this. Ideally your vision of the game should be catered for too. However, I suspect your approach to DnD is much more highbrow than that of anyone who's ever been responsible for writing it.</p></blockquote><p></p>
[QUOTE="Mike Eagling, post: 6146276, member: 6703609"] Given that Gandalf is a Maiar and thus a minor god: Clerical magic. This is an interesting point and passionately argued but I still don't see how it relates to the warlord class and this longing for an inspirational healing class. It's also very interesting that you mention RuneQuest, which of course grew out of Staffords mythological studies in the same way Middle-earth stemmed from Tolkien's linguistics. Meanwhile, for better or worse, Dungeons & Dragons developed from pseudo-historical tabletop wargames and an over exposure to pulp fiction. I totally see where you're coming from and I have a lot of respect for what you've said about themes and motifs. I imagine your campaigns are the kind of game I'd enjoy but, dare I say it: "that's not DnD". I need to explain that! I don't mean it in the usual sense it gets thrown around. I don't mean "you're not playing it the way I do so you're clearly playing it wrong". I'm really not edition warring. However, I do believe different RPGs are better at evoking a given set of themes and motifs than others. RuneQuest--specifically Gloranthan RuneQuest--is great at Campbell-esque hero questing. Pendragon really does evoke an Arthurian atmosphere like no other game I've played. Basically, Greg Stafford is really, really good at this kind of mythologising, whereas Gary Gygax wasn't. I've said in another thread I didn't really enjoy the Middle-earth Role Playing game. In part that was because Rolemaster is a monster but mostly it was because Rolemaster evokes Tolkien about as well as Leonard Nimoy! Cubicle 7's The One Ring, however, does a pretty good job. This kind of illustrates my point. There are games out there that do these things, to a greater or lesser extent. DnD doesn't, necessarily, even if perhaps it could or should. You can and should play DnD however you want and if you're able to evoke the kind of themes you want in your games more power to you. I'm not saying you shouldn't do this. Ideally your vision of the game should be catered for too. However, I suspect your approach to DnD is much more highbrow than that of anyone who's ever been responsible for writing it. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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