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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Cyberen" data-source="post: 6146291" data-attributes="member: 69074"><p>[MENTION=42582]pemerton[/MENTION], I don't want to enter a sterile non-debate with you !</p><p>I was *genuinely* stating that the literary archetypes you insist to rely on as epitomizing Bravelords are, in my book, archetypal paladins.</p><p>In fact, the list of literary paladins would start : 1- Roland, 2-the rest of the bunch of Charlemagne' peers, 3- Joan of Arc, 4- Galahad, 5- Lancelot (the Fallen paladin !), 6- Arthur, 7- some other Knights of the Round Table, depending on the version, 8- Aragorn (the Ranger class was made to accomodate him, but I find he's better portrayed as a paladin)... so I was *genuinely* advocating to tweak the proposed Paladin's Oath to make it compatible with those tropes. I honestly find your take on those literary tropes very alluring, but I think you are shoehorning the 4e Warlord in it (which is great when you're running 4e, not so when you're designing 5e). I am not trying to win an argument here, as some posters in this thread seem desperate to !</p><p>I have been violently contradicted by [MENTION=87792]Neonchameleon[/MENTION] and others, but I still believe the difference between, say "Combat for the sake of the outcome" and "Combat for the beauty of it" don't entail the same preoccupations about balance.</p><p>I do agree Battle Captains should heal, I find it uninteresting mechanically and thematically to give them *clerical* abundant, instantaneous healing. Of course, if anybody finds it interesting, he should go to town with it. But I wouldn't call the designers names because they don't agree : choices are to be made.</p><p>I try to show due respect to previous editions of the game we all love and play, and also due respect to their designers.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6146291, member: 69074"] [MENTION=42582]pemerton[/MENTION], I don't want to enter a sterile non-debate with you ! I was *genuinely* stating that the literary archetypes you insist to rely on as epitomizing Bravelords are, in my book, archetypal paladins. In fact, the list of literary paladins would start : 1- Roland, 2-the rest of the bunch of Charlemagne' peers, 3- Joan of Arc, 4- Galahad, 5- Lancelot (the Fallen paladin !), 6- Arthur, 7- some other Knights of the Round Table, depending on the version, 8- Aragorn (the Ranger class was made to accomodate him, but I find he's better portrayed as a paladin)... so I was *genuinely* advocating to tweak the proposed Paladin's Oath to make it compatible with those tropes. I honestly find your take on those literary tropes very alluring, but I think you are shoehorning the 4e Warlord in it (which is great when you're running 4e, not so when you're designing 5e). I am not trying to win an argument here, as some posters in this thread seem desperate to ! I have been violently contradicted by [MENTION=87792]Neonchameleon[/MENTION] and others, but I still believe the difference between, say "Combat for the sake of the outcome" and "Combat for the beauty of it" don't entail the same preoccupations about balance. I do agree Battle Captains should heal, I find it uninteresting mechanically and thematically to give them *clerical* abundant, instantaneous healing. Of course, if anybody finds it interesting, he should go to town with it. But I wouldn't call the designers names because they don't agree : choices are to be made. I try to show due respect to previous editions of the game we all love and play, and also due respect to their designers. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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