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*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Neonchameleon" data-source="post: 6146321" data-attributes="member: 87792"><p>That'll take a <em>lot</em> of tweaking of the historical D&D Paladin archetype. Warlords probably are closer to fictional paladins than they are to fighters. But the "Laying on hands, automatic evil detecting, comes with their own warhorse" are part of the "feel" of D&D. (And re: Aragorn, which ranger class. Rangers have changed in every edition). Not saying that it's not a good thing to do, admittedly.</p><p></p><p></p><p></p><p>We disagree less than previously thought. "Combat as challenge" has a different balance than "Combat for the sake of the outcome". But this doesn't mean that combat for the sake of the outcome can or should be lacking in its own balance. One in which the fighter is a complete mincing machine - because they are weaker than other classes out of combat.</p><p></p><p></p><p></p><p>No disagreement here. But for tactical considerations to matter, the healing must be spike-shaped. You don't have to heal as much or in anything like the same way. But D&D has only the one model of healing.</p><p></p><p></p><p></p><p>I'm pretty sure @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=55680" target="_blank">Daztur</a></u></strong></em> wasn't. He was exploring a valid difference in playstyle he noticed, with the terms that he thought of. However I believe he was biassed towards his favoured playstyle (CaW) in choosing his terms. And I believe that we've had the conversation directly leading from Daztur's insight - and what's left is threefold; first a statement of preferences and that neither are badwrongfun, second that the terms actually used were poorly chosen and display a strong bias supporting one playstyle against the other - and that if this is part of the intent then the intent was to edition war, and if it was not part of the intent then it undermines the usefulness of the terms.</p><p></p><p></p><p></p><p>Saruman's power in his tongue <em>was still present after his power was broken.</em> It was art and it was skill. It wasn't magic. Gandalf likewise had great art and skill in his tongue - and if Gandalf was part of the same class as Saruman it too was independent of his power as a Maiar.</p><p></p><p>Edit: [MENTION=3400]billd91[/MENTION], I almost certainly wouldn't include healing if D&D included any other factors commonly limiting the ability of normal PCs to either fight or carry on. If most fights were directly decided by morale and one side breaking or surrendering then you wouldn't need such a feature</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6146321, member: 87792"] That'll take a [I]lot[/I] of tweaking of the historical D&D Paladin archetype. Warlords probably are closer to fictional paladins than they are to fighters. But the "Laying on hands, automatic evil detecting, comes with their own warhorse" are part of the "feel" of D&D. (And re: Aragorn, which ranger class. Rangers have changed in every edition). Not saying that it's not a good thing to do, admittedly. We disagree less than previously thought. "Combat as challenge" has a different balance than "Combat for the sake of the outcome". But this doesn't mean that combat for the sake of the outcome can or should be lacking in its own balance. One in which the fighter is a complete mincing machine - because they are weaker than other classes out of combat. No disagreement here. But for tactical considerations to matter, the healing must be spike-shaped. You don't have to heal as much or in anything like the same way. But D&D has only the one model of healing. I'm pretty sure @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=55680"]Daztur[/URL][/U][/B][/I] wasn't. He was exploring a valid difference in playstyle he noticed, with the terms that he thought of. However I believe he was biassed towards his favoured playstyle (CaW) in choosing his terms. And I believe that we've had the conversation directly leading from Daztur's insight - and what's left is threefold; first a statement of preferences and that neither are badwrongfun, second that the terms actually used were poorly chosen and display a strong bias supporting one playstyle against the other - and that if this is part of the intent then the intent was to edition war, and if it was not part of the intent then it undermines the usefulness of the terms. Saruman's power in his tongue [I]was still present after his power was broken.[/I] It was art and it was skill. It wasn't magic. Gandalf likewise had great art and skill in his tongue - and if Gandalf was part of the same class as Saruman it too was independent of his power as a Maiar. Edit: [MENTION=3400]billd91[/MENTION], I almost certainly wouldn't include healing if D&D included any other factors commonly limiting the ability of normal PCs to either fight or carry on. If most fights were directly decided by morale and one side breaking or surrendering then you wouldn't need such a feature [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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