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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6146389" data-attributes="member: 42582"><p>I've GMed a LOT of Rolemaster (nearly 20 years worth), so have a lot of fondness for the system but agree that it is hopeless for Middle Earth.</p><p></p><p>I guess my approach is: 4e turned D&D into a mechanical system that could support the sort of play I've been hoping to get out of FRPGing for a long time (mechanically crunchy + thematically laden), and I'd prefer a version of Next that can continue that trend.</p><p></p><p>Of course Next needs to be able to do other stuff too. That's the whole point of the "inclusive edition".</p><p></p><p>My own experience suggests that this is heavily dependent on the mechanics in use.</p><p></p><p>I think this is a fair comment, but 4e moves further away from this model than AD&D, I think (3E has so much going on that I'm not that familar with that I can't really comment on it). With skill challenges, rituals etc it can be pretty flexible (though by default is a far more overtly magical world than Tolkien).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6146389, member: 42582"] I've GMed a LOT of Rolemaster (nearly 20 years worth), so have a lot of fondness for the system but agree that it is hopeless for Middle Earth. I guess my approach is: 4e turned D&D into a mechanical system that could support the sort of play I've been hoping to get out of FRPGing for a long time (mechanically crunchy + thematically laden), and I'd prefer a version of Next that can continue that trend. Of course Next needs to be able to do other stuff too. That's the whole point of the "inclusive edition". My own experience suggests that this is heavily dependent on the mechanics in use. I think this is a fair comment, but 4e moves further away from this model than AD&D, I think (3E has so much going on that I'm not that familar with that I can't really comment on it). With skill challenges, rituals etc it can be pretty flexible (though by default is a far more overtly magical world than Tolkien). [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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