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*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Starfox" data-source="post: 6146826" data-attributes="member: 2303"><p>I see this as Meals having the same discussion we're having about what HP are, and making a post in that discussion. But Meals has also shown that he actually listens to the fan base (in polls, and presumably on boards) so I''d not take this as writ in stone. Many of us here would not like a 5E that used this as a base for rules, and it is counterproductive for a "unity edition" - I am in the "HP has never been meat" wagon.</p><p></p><p></p><p></p><p>To me, meat damage has always been represented by subzero hit points.</p><p></p><p></p><p></p><p>This is a very elegant solution - I've used it myself under the name "Finisher" - a kind of power that lets you decide what happens to an opponent after you've won over them. A lot of effects, like long-lasting mind control, work very well as finishers. In effect, what was earlier a combat tactic now becomes the objective of the fight - to bind a demon, you have to first defeat it. A single failed save is not enough.</p><p></p><p>For me this ties in with the link between hp and meat is. Meat damage is what you take when you are reduced to less than zero hit points. All damage before that point is non-meat - which conveniently explains why it has no debilitating effects. It is how I've always understood DnD. WHFB (1 & 2 ed) used a system much like this that was entirely explicit.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6146826, member: 2303"] I see this as Meals having the same discussion we're having about what HP are, and making a post in that discussion. But Meals has also shown that he actually listens to the fan base (in polls, and presumably on boards) so I''d not take this as writ in stone. Many of us here would not like a 5E that used this as a base for rules, and it is counterproductive for a "unity edition" - I am in the "HP has never been meat" wagon. To me, meat damage has always been represented by subzero hit points. This is a very elegant solution - I've used it myself under the name "Finisher" - a kind of power that lets you decide what happens to an opponent after you've won over them. A lot of effects, like long-lasting mind control, work very well as finishers. In effect, what was earlier a combat tactic now becomes the objective of the fight - to bind a demon, you have to first defeat it. A single failed save is not enough. For me this ties in with the link between hp and meat is. Meat damage is what you take when you are reduced to less than zero hit points. All damage before that point is non-meat - which conveniently explains why it has no debilitating effects. It is how I've always understood DnD. WHFB (1 & 2 ed) used a system much like this that was entirely explicit. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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