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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Starfox" data-source="post: 6146830" data-attributes="member: 2303"><p>Sadly, this is the story of 4E - good ideas, poor execution. All IMO, of course.</p><p> </p><p></p><p></p><p>The problem with DR is as you say - and the length of fights vary so very widely it becomes hard to evaluate the efficiency of the warlord. In addition it works very differently against a beast with many attacks and one with a single, big attack - even if their expected hp/round are the same. I don't feel DR is a good mechanic for this. </p><p></p><p>Giving temporary hit points to each individual companion could achieve much of this - and avoids the personal immunity problem of a soak pool. It encourages unrealistic focus fire, tough.</p><p></p><p>Something which could work is a proportional damage reduction - such as halving all incoming damage. That works out the same in long or short fights. The problem is that it is pretty hard to narrate how a warlord reduces incoming damage in this way - probably even harder than to describe inspirational healing convincingly.</p><p></p><p>Finally, please could you use the normal font and color? This applies not only to you, but to all posters - unusual fonts/colors make posts much harder to read. Had to scale this post up three times to make it readable.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6146830, member: 2303"] Sadly, this is the story of 4E - good ideas, poor execution. All IMO, of course. The problem with DR is as you say - and the length of fights vary so very widely it becomes hard to evaluate the efficiency of the warlord. In addition it works very differently against a beast with many attacks and one with a single, big attack - even if their expected hp/round are the same. I don't feel DR is a good mechanic for this. Giving temporary hit points to each individual companion could achieve much of this - and avoids the personal immunity problem of a soak pool. It encourages unrealistic focus fire, tough. Something which could work is a proportional damage reduction - such as halving all incoming damage. That works out the same in long or short fights. The problem is that it is pretty hard to narrate how a warlord reduces incoming damage in this way - probably even harder than to describe inspirational healing convincingly. Finally, please could you use the normal font and color? This applies not only to you, but to all posters - unusual fonts/colors make posts much harder to read. Had to scale this post up three times to make it readable. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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