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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="urLordy" data-source="post: 6146859" data-attributes="member: 6747028"><p>RE: HP-as-meat</p><p></p><p>I always imagined "meat" as a combination of wounds, maybe pain, and fatigue. (Yes, I'm aware that less hp as pain and fatigue generally doesn't cause penalties or conditions).</p><p></p><p>Then I would tweak it depending on the character.</p><p></p><p>A small-sized PC would have a much smaller fraction of wounds: a halfling could have lots of extraordinary luck, a rock gnome more fortitude, a monk more dodging. A warforged absorbs more physical blows relative to thinner skinned and lightly armored companions. A large sized minotaur barbarian could very well be bruised and bleeding and keeps going and going.</p><p></p><p>Pre-4E, I find it rather easy to imagine or not imagine all those things, for my PCs as well as the condition of other PCs.</p><p></p><p>With a 4e warlord, I think I'm actually less likely to imagine those things or not with the same confidence. I could imagine a physical blow to my warforged barbarian and then a warlord shouts and then I'd have to retcon my own imagining (and for what, for an imposing metagame I don't like.)</p><p></p><p>One possible solution is that the warlord is a priest of war whose inspirational cry rings with the voice of a war god. Thunder of Thor, the death of fear, enemies look small and weak. That should circumvent most of my fictional angst. Ironically, that's the exact opposite need of those who don't like magic interfering.</p></blockquote><p></p>
[QUOTE="urLordy, post: 6146859, member: 6747028"] RE: HP-as-meat I always imagined "meat" as a combination of wounds, maybe pain, and fatigue. (Yes, I'm aware that less hp as pain and fatigue generally doesn't cause penalties or conditions). Then I would tweak it depending on the character. A small-sized PC would have a much smaller fraction of wounds: a halfling could have lots of extraordinary luck, a rock gnome more fortitude, a monk more dodging. A warforged absorbs more physical blows relative to thinner skinned and lightly armored companions. A large sized minotaur barbarian could very well be bruised and bleeding and keeps going and going. Pre-4E, I find it rather easy to imagine or not imagine all those things, for my PCs as well as the condition of other PCs. With a 4e warlord, I think I'm actually less likely to imagine those things or not with the same confidence. I could imagine a physical blow to my warforged barbarian and then a warlord shouts and then I'd have to retcon my own imagining (and for what, for an imposing metagame I don't like.) One possible solution is that the warlord is a priest of war whose inspirational cry rings with the voice of a war god. Thunder of Thor, the death of fear, enemies look small and weak. That should circumvent most of my fictional angst. Ironically, that's the exact opposite need of those who don't like magic interfering. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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