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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Cyberen" data-source="post: 6146931" data-attributes="member: 69074"><p>This is my own favorite take on HP, nicely put in words and rules. I keep my fingers crossed someone at wotc reads it, but with the level of e-warring and Mearls hate going on, it is a long bet...</p><p>I still have some gripes with the 5e Warlord :</p><p>* I don't want the Battle Captain archetype been taken over by a 4e flavour (nor the Ranger being exclusively described along 1e terms, etc. It's not about a specific edition). I think most controversial options would be better addressed by (big) feats, or, even better, by specific subclasses.</p><p>* it would be nice if the game natively supports many playstyles, including the "time-honoured" battle of attrition. This is not compatible with encounter-based, free healing. Healing should have a cost, a la healing surge. Hit dice ? It would please my sensibilities if in-combat healing was made more expensive than out-of-combat. I get the appeal of a panic button, but I want strings attached to it.</p><p>* when I'm in a "combat as sport" mood, I don't really care for balance, but pacing and combat dynamics are important for me. I also get where [MENTION=42582]pemerton[/MENTION] wants to bring his players, emotionnally speaking. Last minute healing can contribute to these moments, but, divine or mundane, these kind of SFX should be earned, not spammed casually. More generally, the ability to nova kills both the fun of the sport and the tactical depth. I hope we'll get an easy and "balanced" way to regulate them, and the L&L about dragons sparkle some hope for a Fate Points system (fueling dailies ?). Let's remember Mearls wrote Iron Heroes and its pool-building system. This may appear tangential to the Warlord issue, but I think the Warlord would shine with such mechanics, and I would hate wotc to copy/paste the 4e version rather than working hard on the class.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6146931, member: 69074"] This is my own favorite take on HP, nicely put in words and rules. I keep my fingers crossed someone at wotc reads it, but with the level of e-warring and Mearls hate going on, it is a long bet... I still have some gripes with the 5e Warlord : * I don't want the Battle Captain archetype been taken over by a 4e flavour (nor the Ranger being exclusively described along 1e terms, etc. It's not about a specific edition). I think most controversial options would be better addressed by (big) feats, or, even better, by specific subclasses. * it would be nice if the game natively supports many playstyles, including the "time-honoured" battle of attrition. This is not compatible with encounter-based, free healing. Healing should have a cost, a la healing surge. Hit dice ? It would please my sensibilities if in-combat healing was made more expensive than out-of-combat. I get the appeal of a panic button, but I want strings attached to it. * when I'm in a "combat as sport" mood, I don't really care for balance, but pacing and combat dynamics are important for me. I also get where [MENTION=42582]pemerton[/MENTION] wants to bring his players, emotionnally speaking. Last minute healing can contribute to these moments, but, divine or mundane, these kind of SFX should be earned, not spammed casually. More generally, the ability to nova kills both the fun of the sport and the tactical depth. I hope we'll get an easy and "balanced" way to regulate them, and the L&L about dragons sparkle some hope for a Fate Points system (fueling dailies ?). Let's remember Mearls wrote Iron Heroes and its pool-building system. This may appear tangential to the Warlord issue, but I think the Warlord would shine with such mechanics, and I would hate wotc to copy/paste the 4e version rather than working hard on the class. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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