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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="urLordy" data-source="post: 6147137" data-attributes="member: 6747028"><p>RE: warlords, unity edition, and hit points</p><p></p><p>The hit point mechanic may suck, but in a way, its faults are genius.</p><p></p><p>It is its very ambiguity that once unified at least 2 conflicting playstyles.</p><p></p><p>For years, D&D hit points got away with it.</p><p></p><p>The warlord was contentious exactly because it forces a closer examination and requires the gaming table to get on the same page in a way they were never asked to before.</p><p></p><p>The problem is not entirely "what do/should hit points represent" but "should any aspect of the game (like a 4e warlord) compel us to examine more closely what hit points represents?" Because once we examine it, we have to decide which is what, and probably splinter D&D into subset playstyles (which, based on the intended design philosophy of a core game and optional modules, is exactly what quite a few people are expecting, I think).</p><p></p><p>We will ever again see that imperfect pragmatic truce between a pro-meat-hp player and an anti-meat-hp player at the same table? Do you guys agree that metagame expressions like the warlord has already heralded the inevitable splintering of D&D into two or more denominations?</p></blockquote><p></p>
[QUOTE="urLordy, post: 6147137, member: 6747028"] RE: warlords, unity edition, and hit points The hit point mechanic may suck, but in a way, its faults are genius. It is its very ambiguity that once unified at least 2 conflicting playstyles. For years, D&D hit points got away with it. The warlord was contentious exactly because it forces a closer examination and requires the gaming table to get on the same page in a way they were never asked to before. The problem is not entirely "what do/should hit points represent" but "should any aspect of the game (like a 4e warlord) compel us to examine more closely what hit points represents?" Because once we examine it, we have to decide which is what, and probably splinter D&D into subset playstyles (which, based on the intended design philosophy of a core game and optional modules, is exactly what quite a few people are expecting, I think). We will ever again see that imperfect pragmatic truce between a pro-meat-hp player and an anti-meat-hp player at the same table? Do you guys agree that metagame expressions like the warlord has already heralded the inevitable splintering of D&D into two or more denominations? [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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