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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="DEFCON 1" data-source="post: 6147466" data-attributes="member: 7006"><p>Isn't the easiest method to produce a 'warlord' just a simple case of reskinning?</p><p></p><p>You use "spells"... but you reskin them as "exploits" or "powers". Boom, you're done.</p><p></p><p>You have a Fighter. You multiclass into warbringer Cleric. You take Healing Word as your "exploit". It's up to 50 feet (ie within earshot), and it's a Word (as that's the very name of the power). So the "warlord" shouts a word and the target regains hit points. Then all that's left is to reskin out the religious facets of the cleric class and scrub your brain of the idea that "magic" can't be re-skinned (which is baloney by the way)... and you have your Warlord.</p><p></p><p>After all... if there's one thing we DID learn from 4E... it's that ALL the mechanical game abilities could be exactly the same and used by every class, and it was just what the little descriptive text that was added to it is what determined whether it was "magical" or "mundane". Push an enemy 1 square? A shield bash if you were mundane, a magical force push if you were magical. So by the same token for D&DNext... take the game mechanics of certain spells and just refluff them with mundane action. And you can thus get your non-magical paladin, non-magical ranger, and yes... your non-magical warlord.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6147466, member: 7006"] Isn't the easiest method to produce a 'warlord' just a simple case of reskinning? You use "spells"... but you reskin them as "exploits" or "powers". Boom, you're done. You have a Fighter. You multiclass into warbringer Cleric. You take Healing Word as your "exploit". It's up to 50 feet (ie within earshot), and it's a Word (as that's the very name of the power). So the "warlord" shouts a word and the target regains hit points. Then all that's left is to reskin out the religious facets of the cleric class and scrub your brain of the idea that "magic" can't be re-skinned (which is baloney by the way)... and you have your Warlord. After all... if there's one thing we DID learn from 4E... it's that ALL the mechanical game abilities could be exactly the same and used by every class, and it was just what the little descriptive text that was added to it is what determined whether it was "magical" or "mundane". Push an enemy 1 square? A shield bash if you were mundane, a magical force push if you were magical. So by the same token for D&DNext... take the game mechanics of certain spells and just refluff them with mundane action. And you can thus get your non-magical paladin, non-magical ranger, and yes... your non-magical warlord. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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