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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="DEFCON 1" data-source="post: 6147491" data-attributes="member: 7006"><p>Well, it's for that reason that I suggested just a cleric multiclass. So you have primarily the combat ability of the Fighter, the "buff others" abilities from the specific expertise dice, and the couple of Healing Words from the multiclass. And since we don't know what multiclassing entails yet... there's a chance that many of the more esoteric clerical abilities wouldn't actually cross over. I'm pretty sure you'd be able to select enough specific clerical stuff that's closer to the mundane side that would be very easy to refluff away from "magic".</p><p></p><p>After all... for a warbringer cleric and his "Channel Divinity" uses... Divine Wrath is just like a Daily power's worth of extra damage on a weapon swing, and Righteous Might is just advantage on STR checks. Those abilities can <em>easily</em> just be considered mundane by refluffing the term "Channel Divinity" to "Channel Strength". Then, you just ignore and not use the third CD power, Turn Undead.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6147491, member: 7006"] Well, it's for that reason that I suggested just a cleric multiclass. So you have primarily the combat ability of the Fighter, the "buff others" abilities from the specific expertise dice, and the couple of Healing Words from the multiclass. And since we don't know what multiclassing entails yet... there's a chance that many of the more esoteric clerical abilities wouldn't actually cross over. I'm pretty sure you'd be able to select enough specific clerical stuff that's closer to the mundane side that would be very easy to refluff away from "magic". After all... for a warbringer cleric and his "Channel Divinity" uses... Divine Wrath is just like a Daily power's worth of extra damage on a weapon swing, and Righteous Might is just advantage on STR checks. Those abilities can [I]easily[/I] just be considered mundane by refluffing the term "Channel Divinity" to "Channel Strength". Then, you just ignore and not use the third CD power, Turn Undead. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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