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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="DMZ2112" data-source="post: 6147508" data-attributes="member: 78752"><p>I honestly don't think any of this obviates my point.</p><p></p><p></p><p></p><p>I'm not talking about the fluff, or about the wall of "how to play" text, I'm talking about the CORE MECHANIC. I roll to hit, I hit, I do damage. I roll to hit, I miss, I do not do damage. The fact that the fluff contradicts this just proves my point that HP are and have always been ambiguous. I don't see it as a weakness in the system.</p><p></p><p></p><p></p><p>I've never seen Disintegrate as causing dismemberment. But that aside, healing the kind of damage Disintegrate causes through rest should and does take a long time, according to most rulesets. It's far less reasonable to me that a fighter could Healing Surge through a Disintegrate, or that a warlord could inspire a companion to walk it off, than it is to imagine someone convalescing for weeks following such an assault.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6147508, member: 78752"] I honestly don't think any of this obviates my point. I'm not talking about the fluff, or about the wall of "how to play" text, I'm talking about the CORE MECHANIC. I roll to hit, I hit, I do damage. I roll to hit, I miss, I do not do damage. The fact that the fluff contradicts this just proves my point that HP are and have always been ambiguous. I don't see it as a weakness in the system. I've never seen Disintegrate as causing dismemberment. But that aside, healing the kind of damage Disintegrate causes through rest should and does take a long time, according to most rulesets. It's far less reasonable to me that a fighter could Healing Surge through a Disintegrate, or that a warlord could inspire a companion to walk it off, than it is to imagine someone convalescing for weeks following such an assault. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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