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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="DEFCON 1" data-source="post: 6147531" data-attributes="member: 7006"><p>The two points do not follow one another.</p><p></p><p>Just because the way the 4E PH was laid out such that it wasn't fun for you to read... does not mean therefore that adding a few reskinned cleric multiclass abilities onto a fighter to create a "warlord-like" character makes the idea stillborn.</p><p></p><p>The issue for including an actual Warlord class in the Player's Handbook is because some players want the buffs and heals that come with it, without there actually being "magic" involved. And personally, I think it can easily be accomplished by simple clerical multiclassing and the reskinning of "cleric magic" into "warlord inspiration".</p><p></p><p>It's the same exact argument that's been going on for years as to whether you needed a paladin when you could have a fighter/cleric multiclass, or needed a ranger when you could have a fighter/rogue multiclass that focused on nature abilities. And will also be the same exact argument we are going to have once we see all these "Fighter sub-classes" which'll be in the next playtest packet. And the answer all comes down to "Is the class unique and important enough to warrant being its own class?"</p><p></p><p>For the Warlord personally... I'm actually ambivalent. I'd have no problem if there was an actual class in 5E, just like I'd have no problem giving a Fighter a couple uses of the Healing Word spell (in exchange for some other ability, or maybe even adding the spell as a potential use of an expertise die.) I just enjoy the thought experiments that come with figuring these things out.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6147531, member: 7006"] The two points do not follow one another. Just because the way the 4E PH was laid out such that it wasn't fun for you to read... does not mean therefore that adding a few reskinned cleric multiclass abilities onto a fighter to create a "warlord-like" character makes the idea stillborn. The issue for including an actual Warlord class in the Player's Handbook is because some players want the buffs and heals that come with it, without there actually being "magic" involved. And personally, I think it can easily be accomplished by simple clerical multiclassing and the reskinning of "cleric magic" into "warlord inspiration". It's the same exact argument that's been going on for years as to whether you needed a paladin when you could have a fighter/cleric multiclass, or needed a ranger when you could have a fighter/rogue multiclass that focused on nature abilities. And will also be the same exact argument we are going to have once we see all these "Fighter sub-classes" which'll be in the next playtest packet. And the answer all comes down to "Is the class unique and important enough to warrant being its own class?" For the Warlord personally... I'm actually ambivalent. I'd have no problem if there was an actual class in 5E, just like I'd have no problem giving a Fighter a couple uses of the Healing Word spell (in exchange for some other ability, or maybe even adding the spell as a potential use of an expertise die.) I just enjoy the thought experiments that come with figuring these things out. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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