Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyberen" data-source="post: 6147546" data-attributes="member: 69074"><p>* Please, please, please ! I beg you to stop trying to use reason to demonstrate your/edition X/poster Y take on HP is awesome/stupid/inconsistent/the real D&D !/certainly not part of D&D !/makes better coffee. Also, please stop quoting Gygax, Mearls, or the Holy Bible on this matter. This thread, and many others, show there is no consensus on this subject. We have to admit it, in order to overcome it and stay united. Of course, some posts saying "When I do this, I have that problem", or, even better, "I had a lot of problems with HP (did you ?), but I took this approach and I stopped worrying !" are more than OK, but on this question, your mileage SHALL vary. On a personal note, I stopped worrying when I embraced the abstract and undefined nature of HP... till the last one.</p><p>* On the HP front, I hope the designers will keep a Reserve mechanism (Healing Surges, Hit Dice, whatever) to silo "combat" staying power and "adventuring" staying power, with different (or, optionnally, similar) Refresh rules, enabling both Encounter design, and "Adventure" design levels. That could go a long way towards uniting the player base. It's imho one thing 4e got totally wrong : enabling Encounter-based design is cool (for "combat as sport", for cinematic play, for "pemertonian scene-framing",etc.), but mandating it is not (and saying "however, people used clerical healing or CLW wands before, so let's assume everybody heals overnight" is a legitimate CHOICE. See this thread to learn how bad things can go when people are denied their choices). I expect a (mini) chapter in the DMG about refreshing pools, through sim-process time rests, or Cut scenes, Refresh Scenes,...</p><p>* About magic and mundane characters/effects/balance : There is an aesthetical choice to be made, between skills as spells (a la 4e Power, focusing on player empowerment) and spells as skills, for instance the Knock spell acting like an Int ? Dex ? check to open locks. As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87792" target="_blank">Neonchameleon</a></u></strong></em> and others' proposal to give reliable-instantaneous healing to the Warlord rubs me the wrong way, I think this empowerment (entitlement ?) plays a big part, and I would rather have both clerical preach/soothing and Bravelord inspiration working like skills than powers...</p><p> * The more I read, the more I believe (optional) Hero Points would be a great addition to the game. It would solve so many problems ! For instance, they could protect Heroes against certain death (SoD, lava pools, ...), enabling some effects to actually bypass HP, without being DM fiat or "I win" buttons (and 5e could be the first edition my NPC wizards would cast "Polymorph any Object" aka saveless "Hero to Toad" on a PC without any remorse !). They would also power the bigger SFX (it would dovetail nicely with spells as skills discussed above : spend a Hero Point to get +XX to a SFX check), previously called "Dailies". Having general guidelines, dials, and specific rules about the presence/absence of such points, and their acquisition, would enable great genre customization, and balance classes according to table tastes (Each local game would have to answer : what makes a hero ? the answers could be sim-oriented - wizards study, clerics pray, ... , or cinematic, or campaign specific, or characters goals/emotional state driven,...). I know the game starts to look more than "Cyberen Fantasy Heartbreaker" at this point, but @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=697" target="_blank">mearls</a></u></strong></em> record with token pools, some L&L talk about a Fate points module, and the dragon we saw this week give me hope !</p><p>* concerning refluffing/reskinning : try building a Bravelord out of a Paldin instead...</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6147546, member: 69074"] * Please, please, please ! I beg you to stop trying to use reason to demonstrate your/edition X/poster Y take on HP is awesome/stupid/inconsistent/the real D&D !/certainly not part of D&D !/makes better coffee. Also, please stop quoting Gygax, Mearls, or the Holy Bible on this matter. This thread, and many others, show there is no consensus on this subject. We have to admit it, in order to overcome it and stay united. Of course, some posts saying "When I do this, I have that problem", or, even better, "I had a lot of problems with HP (did you ?), but I took this approach and I stopped worrying !" are more than OK, but on this question, your mileage SHALL vary. On a personal note, I stopped worrying when I embraced the abstract and undefined nature of HP... till the last one. * On the HP front, I hope the designers will keep a Reserve mechanism (Healing Surges, Hit Dice, whatever) to silo "combat" staying power and "adventuring" staying power, with different (or, optionnally, similar) Refresh rules, enabling both Encounter design, and "Adventure" design levels. That could go a long way towards uniting the player base. It's imho one thing 4e got totally wrong : enabling Encounter-based design is cool (for "combat as sport", for cinematic play, for "pemertonian scene-framing",etc.), but mandating it is not (and saying "however, people used clerical healing or CLW wands before, so let's assume everybody heals overnight" is a legitimate CHOICE. See this thread to learn how bad things can go when people are denied their choices). I expect a (mini) chapter in the DMG about refreshing pools, through sim-process time rests, or Cut scenes, Refresh Scenes,... * About magic and mundane characters/effects/balance : There is an aesthetical choice to be made, between skills as spells (a la 4e Power, focusing on player empowerment) and spells as skills, for instance the Knock spell acting like an Int ? Dex ? check to open locks. As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87792"]Neonchameleon[/URL][/U][/B][/I] and others' proposal to give reliable-instantaneous healing to the Warlord rubs me the wrong way, I think this empowerment (entitlement ?) plays a big part, and I would rather have both clerical preach/soothing and Bravelord inspiration working like skills than powers... * The more I read, the more I believe (optional) Hero Points would be a great addition to the game. It would solve so many problems ! For instance, they could protect Heroes against certain death (SoD, lava pools, ...), enabling some effects to actually bypass HP, without being DM fiat or "I win" buttons (and 5e could be the first edition my NPC wizards would cast "Polymorph any Object" aka saveless "Hero to Toad" on a PC without any remorse !). They would also power the bigger SFX (it would dovetail nicely with spells as skills discussed above : spend a Hero Point to get +XX to a SFX check), previously called "Dailies". Having general guidelines, dials, and specific rules about the presence/absence of such points, and their acquisition, would enable great genre customization, and balance classes according to table tastes (Each local game would have to answer : what makes a hero ? the answers could be sim-oriented - wizards study, clerics pray, ... , or cinematic, or campaign specific, or characters goals/emotional state driven,...). I know the game starts to look more than "Cyberen Fantasy Heartbreaker" at this point, but @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=697"]mearls[/URL][/U][/B][/I] record with token pools, some L&L talk about a Fate points module, and the dragon we saw this week give me hope ! * concerning refluffing/reskinning : try building a Bravelord out of a Paldin instead... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
Top