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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6147853" data-attributes="member: 42582"><p>OK. I thought your point was that "seven versions of the game only cause you to lose them when a physical event penetrates or bypasses your physical defenses." My point was that this is actually not the case - that the game has had effects that cause hit point loss without a physical event penetrating or bypassing physical defences at least since Gygax's AD&D.</p><p></p><p>Well, if Disintegrate hits you but doesn't kill you, what happens? You implied that whatever it is, it's not something that you could push through with inspiration from your noble companion. I took that to imply dismemberment, organ damage or something similar.</p><p></p><p>In 3.5 (accordign to the online SRD), Disintegrate is a 6th level spell, doing 22d6 (or an average of 77 hp) when cast by an 11th level wizard. An 11th level PC, with bedrest and nursing, will heal that much damage in 2 days. I don't call that "a long time" - it's certainly not weeks. I call that a short time.</p><p></p><p>As [MENTION=22779]Hussar[/MENTION] has posted a few times upthread, I don't see how the move from 2 days recovery to "walking it off" is crossing some Rubicon of suspension of disbelief. No doubt there are differences of taste here; but I don't see a radical contrast. [MENTION=6668292]JamesonCourage[/MENTION] and some other posters have pointed out that the gameplay consequences of the need for even a brief rest can be noteworthy, but that's no longer a point about verismilitude but about how we want to structure the relationship between "action scenes", "transition scenes" and recovery.</p><p></p><p>I've seen no indication that warlords will be in an optional sidebar. I have vague memories that Mearls tweeted "no warlords" at one point, or something to that effect; and currently some warlord remnants are part of the fighter build options.</p><p></p><p>I don't care where the warlord class is published - in a sidebar, topbar, bottombar, or appendix (like the AD&D bard and psionics rules). I'm just interested in seeing it.</p><p></p><p>At least in my case, this mostly comes out of being told that my take on D&D is out of touch with seven editions of the game, or something similar.</p><p></p><p>Of course there isn't. What I'm looking for is a meta-consensus that a range of approaches are part of "the core D&D experience", and that a modular, unity edition therefore needs to have the resources (mechanical, story elements etc) to make room for all of them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6147853, member: 42582"] OK. I thought your point was that "seven versions of the game only cause you to lose them when a physical event penetrates or bypasses your physical defenses." My point was that this is actually not the case - that the game has had effects that cause hit point loss without a physical event penetrating or bypassing physical defences at least since Gygax's AD&D. Well, if Disintegrate hits you but doesn't kill you, what happens? You implied that whatever it is, it's not something that you could push through with inspiration from your noble companion. I took that to imply dismemberment, organ damage or something similar. In 3.5 (accordign to the online SRD), Disintegrate is a 6th level spell, doing 22d6 (or an average of 77 hp) when cast by an 11th level wizard. An 11th level PC, with bedrest and nursing, will heal that much damage in 2 days. I don't call that "a long time" - it's certainly not weeks. I call that a short time. As [MENTION=22779]Hussar[/MENTION] has posted a few times upthread, I don't see how the move from 2 days recovery to "walking it off" is crossing some Rubicon of suspension of disbelief. No doubt there are differences of taste here; but I don't see a radical contrast. [MENTION=6668292]JamesonCourage[/MENTION] and some other posters have pointed out that the gameplay consequences of the need for even a brief rest can be noteworthy, but that's no longer a point about verismilitude but about how we want to structure the relationship between "action scenes", "transition scenes" and recovery. I've seen no indication that warlords will be in an optional sidebar. I have vague memories that Mearls tweeted "no warlords" at one point, or something to that effect; and currently some warlord remnants are part of the fighter build options. I don't care where the warlord class is published - in a sidebar, topbar, bottombar, or appendix (like the AD&D bard and psionics rules). I'm just interested in seeing it. At least in my case, this mostly comes out of being told that my take on D&D is out of touch with seven editions of the game, or something similar. Of course there isn't. What I'm looking for is a meta-consensus that a range of approaches are part of "the core D&D experience", and that a modular, unity edition therefore needs to have the resources (mechanical, story elements etc) to make room for all of them. [/QUOTE]
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