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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6147854" data-attributes="member: 42582"><p>This makes little sense to me. An archer ranger <em>is</em> a fighter archer in all but name - s/he turns up on the battlefield darting from point to point unleashing volleys of arrows.</p><p></p><p>Whereas the cleric isn't a warlord at all - s/he has a patron god, has turning undead, ray of light etc.</p><p></p><p>Furthermore, in D&Dnext there is not a uniform power structure - spells aren't just a lable slapped on a generic unit of PC effectiveness (like, say "prayer" or "exploit" in 4e). They are a distinctive mechanical structure intended to correlate to something fairly substantial within the fiction. Martial daily abilities, like the fighter's Action Surge or the barbarian's Rage don't have the same structure as spells at all (eg they don't have the "pick from a menu" character). This seems pretty deliberate to me, and to "reskin" spells as "exploits" would require pushing hard against this feature of the ruleset.</p><p></p><p>We've discussed this a few times. I think you're right that a warlord could be a non-magical paladin subclass. Because I think that D&Dnext mixes magic-as-story with spell-mechanics-as-system in a much more intricate way than 4e with its uniform power structure, I don't think a straight reskin of the Cavalier is enough. It will have ugly bumps that mere reskinning can't smooth off.</p><p></p><p>I'm not sure it's quite that easy, for the reasons given above and also by [MENTION=11821]Obryn[/MENTION], [MENTION=87792]Neonchameleon[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION].</p><p></p><p>I don't think it makes much sense to design a game deliberately intended to be <em>different</em> from one in which PCs are built out of uniform pieces, and in which metagame structures like daily and encounter powers are intended to also express important features of the fiction, and then tell everyone that you didn't really mean it and that they can just reskin at will.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6147854, member: 42582"] This makes little sense to me. An archer ranger [I]is[/I] a fighter archer in all but name - s/he turns up on the battlefield darting from point to point unleashing volleys of arrows. Whereas the cleric isn't a warlord at all - s/he has a patron god, has turning undead, ray of light etc. Furthermore, in D&Dnext there is not a uniform power structure - spells aren't just a lable slapped on a generic unit of PC effectiveness (like, say "prayer" or "exploit" in 4e). They are a distinctive mechanical structure intended to correlate to something fairly substantial within the fiction. Martial daily abilities, like the fighter's Action Surge or the barbarian's Rage don't have the same structure as spells at all (eg they don't have the "pick from a menu" character). This seems pretty deliberate to me, and to "reskin" spells as "exploits" would require pushing hard against this feature of the ruleset. We've discussed this a few times. I think you're right that a warlord could be a non-magical paladin subclass. Because I think that D&Dnext mixes magic-as-story with spell-mechanics-as-system in a much more intricate way than 4e with its uniform power structure, I don't think a straight reskin of the Cavalier is enough. It will have ugly bumps that mere reskinning can't smooth off. I'm not sure it's quite that easy, for the reasons given above and also by [MENTION=11821]Obryn[/MENTION], [MENTION=87792]Neonchameleon[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION]. I don't think it makes much sense to design a game deliberately intended to be [I]different[/I] from one in which PCs are built out of uniform pieces, and in which metagame structures like daily and encounter powers are intended to also express important features of the fiction, and then tell everyone that you didn't really mean it and that they can just reskin at will. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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