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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6147855" data-attributes="member: 42582"><p>This is being discussed in the new "narrative space" thread. I think of it in terms of the players of non-magical PCs being able to have more-or-less the same amount of impact on the game.</p><p></p><p>What this means in mechanical terms depends pretty heavily on what "the game" is, and on what counts as meaningful impact. Within the traditions of D&D, combat and exploration would be two key elements of the game. Despite being one of the "3 pillars", I'm less sure about how social fits into the D&D tradition as far as meaningful impact by players is concerned.</p><p></p><p>So, for instance, if I choose to play a Thief, therefore upping my "exploration effectiveness" at some modest cost to my "combat effectiveness", it sucks a bit if the player of the wizard can match or better me in exploration and beat me in combat. Is there a trade-off in the fact that I get to have the experience of playing a rogue-y type rather than a scholarly type? For some players that is a genuine trade-off - ie the "colour" of their PC and their PC's contribution may be more important thatn their actual impact on the play of the game. My own preference, though, is that getting the colour you want shouldn't require sacrificing meaningful effectiveness.</p><p></p><p>My concern with this is that it seems that the cleric is basically a fighter-plus (ie they can fight like a fighter, but in their spare time do other stuff too) and the wizard a thief-plus.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6147855, member: 42582"] This is being discussed in the new "narrative space" thread. I think of it in terms of the players of non-magical PCs being able to have more-or-less the same amount of impact on the game. What this means in mechanical terms depends pretty heavily on what "the game" is, and on what counts as meaningful impact. Within the traditions of D&D, combat and exploration would be two key elements of the game. Despite being one of the "3 pillars", I'm less sure about how social fits into the D&D tradition as far as meaningful impact by players is concerned. So, for instance, if I choose to play a Thief, therefore upping my "exploration effectiveness" at some modest cost to my "combat effectiveness", it sucks a bit if the player of the wizard can match or better me in exploration and beat me in combat. Is there a trade-off in the fact that I get to have the experience of playing a rogue-y type rather than a scholarly type? For some players that is a genuine trade-off - ie the "colour" of their PC and their PC's contribution may be more important thatn their actual impact on the play of the game. My own preference, though, is that getting the colour you want shouldn't require sacrificing meaningful effectiveness. My concern with this is that it seems that the cleric is basically a fighter-plus (ie they can fight like a fighter, but in their spare time do other stuff too) and the wizard a thief-plus. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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