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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6147857" data-attributes="member: 42582"><p>If you can forgive me some Forge labelling, those sound to me like a type of simulationist preference. Also a preference for "lite" techniques. Out of curiosity, have you ever tried Runequest or HARP?</p><p></p><p>Anyway, it makes sense that 4e would irritate you. (And Burning Wheel as well?) Neither does a good job at "not slowing things down".</p><p></p><p>Btw, why do you say that hp <em>punish</em> someone paying attention to the fiction/story?</p><p></p><p>That all makes plenty of sense. It reminds me quite a bit of Marvel Heroic RP (Distinction and Complications rather than Aspects and Consequences), which I imagine was FATE-inspired.</p><p></p><p>The closest 4e gets to this sort of stuff, at least as I experience it, is in its skill mechanics (including skill challenges). But that's perhaps not all that close. I agree that 4e is relatively narrow in what it does well, and I think it relies very heavily on the conduit from mechanical resolution to proxy emotion that I described upthread to deliver a compelling play experience. If that's just a headache for you, than I don't think 4e would have a lot to offer. (I see parallels to Burning Wheel here, but maybe that's just me.)</p><p></p><p>A significant difficulty in handling long-term consequences ("costume damages") is perhaps one of the bigger weakness in 4e, because that matters even within its narrow scope of focus. It all falls to the GM to handle through the framing and narration of subsequent encounters. There's no straightforward mechanical system. ( [MENTION=6696971]Manbearcat[/MENTION] and others have pushed the disease/curse track fairly hard, but I don't know if they've used that to model things like "embarassed in front of Angela").</p></blockquote><p></p>
[QUOTE="pemerton, post: 6147857, member: 42582"] If you can forgive me some Forge labelling, those sound to me like a type of simulationist preference. Also a preference for "lite" techniques. Out of curiosity, have you ever tried Runequest or HARP? Anyway, it makes sense that 4e would irritate you. (And Burning Wheel as well?) Neither does a good job at "not slowing things down". Btw, why do you say that hp [I]punish[/I] someone paying attention to the fiction/story? That all makes plenty of sense. It reminds me quite a bit of Marvel Heroic RP (Distinction and Complications rather than Aspects and Consequences), which I imagine was FATE-inspired. The closest 4e gets to this sort of stuff, at least as I experience it, is in its skill mechanics (including skill challenges). But that's perhaps not all that close. I agree that 4e is relatively narrow in what it does well, and I think it relies very heavily on the conduit from mechanical resolution to proxy emotion that I described upthread to deliver a compelling play experience. If that's just a headache for you, than I don't think 4e would have a lot to offer. (I see parallels to Burning Wheel here, but maybe that's just me.) A significant difficulty in handling long-term consequences ("costume damages") is perhaps one of the bigger weakness in 4e, because that matters even within its narrow scope of focus. It all falls to the GM to handle through the framing and narration of subsequent encounters. There's no straightforward mechanical system. ( [MENTION=6696971]Manbearcat[/MENTION] and others have pushed the disease/curse track fairly hard, but I don't know if they've used that to model things like "embarassed in front of Angela"). [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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