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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="pemerton" data-source="post: 6147948" data-attributes="member: 42582"><p>The warlord can deal with more than fatigue. The warlord can urge his/her friends to push hard through their physical injuries.</p><p></p><p>And your characterisation of Disintegrate puzzles me. Imagine an 11th level 3.5 fighter - 65 hp from dice (10+10d10) plus (say) 55 hp from a 20 CON bonus for a total of 120 hp. Say this PC takes 77 hp from a Disintegrate spell - s/he still has 43 hp left, and probably has a reasonable chance of wrestling a tiger to death bare-handed. Are you sure that this character nevertheless has lost large quantities of skin, muscle and bone?</p><p></p><p>And if that was so, how is that a cleric can heal him/her back to full health with multiple applications of Cure Light Wounds? (8 * 9.5 per spell would restore 76 of the 77 missing hp.) Where are the light wounds that are being healed here?</p><p></p><p>Whatever exactly Disintegrate does, I find it hard to accept that it strips away large quantities of skin, muscle and bone. Whatever exactly it does, it can be healed as a series of light wounds, and the victim of it can continue on with great feats of physical prowess. I therefore have no trouble with the idea that the victim might continue with even more forthrightness if urged on by an inspirational companion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6147948, member: 42582"] The warlord can deal with more than fatigue. The warlord can urge his/her friends to push hard through their physical injuries. And your characterisation of Disintegrate puzzles me. Imagine an 11th level 3.5 fighter - 65 hp from dice (10+10d10) plus (say) 55 hp from a 20 CON bonus for a total of 120 hp. Say this PC takes 77 hp from a Disintegrate spell - s/he still has 43 hp left, and probably has a reasonable chance of wrestling a tiger to death bare-handed. Are you sure that this character nevertheless has lost large quantities of skin, muscle and bone? And if that was so, how is that a cleric can heal him/her back to full health with multiple applications of Cure Light Wounds? (8 * 9.5 per spell would restore 76 of the 77 missing hp.) Where are the light wounds that are being healed here? Whatever exactly Disintegrate does, I find it hard to accept that it strips away large quantities of skin, muscle and bone. Whatever exactly it does, it can be healed as a series of light wounds, and the victim of it can continue on with great feats of physical prowess. I therefore have no trouble with the idea that the victim might continue with even more forthrightness if urged on by an inspirational companion. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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