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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Neonchameleon" data-source="post: 6148005" data-attributes="member: 87792"><p>I can't now remember. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> I think it ws something like "Limited by limbs rather than able to fly and teleport."</p><p></p><p></p><p></p><p>The point is that our hypothetical fight between a fighter and a cleric is unlikely to happen at my table. The question is what both can contribute to the party.</p><p></p><p>And there are more or less two categories of fights. Big intense fights that take just about everything. In these under your model the fighter and buffed cleric will be equal. I have <em>very</em> seldom seen a buff spell run out in the middle of a fight.</p><p></p><p>And small fights which chip away at the hit points and you want to use as few resources for as possible. The sort of thing that the fighter not being restricted by spellcasting <em>should</em> put them at an advantage at. After all they can keep swinging their sword. But in these little fights (and there's time to rest between them) the fighter's hit points get chipped away. Every so often the orc will get a lucky shot in even on someone in plate armour. And with this sort of stream of minor fights the Cleric simply brings far more hit points to the party than the orc does. The fighter's ability to keep hitting things <em>assumes that no one is hitting back</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6148005, member: 87792"] I can't now remember. :blush: I think it ws something like "Limited by limbs rather than able to fly and teleport." The point is that our hypothetical fight between a fighter and a cleric is unlikely to happen at my table. The question is what both can contribute to the party. And there are more or less two categories of fights. Big intense fights that take just about everything. In these under your model the fighter and buffed cleric will be equal. I have [I]very[/I] seldom seen a buff spell run out in the middle of a fight. And small fights which chip away at the hit points and you want to use as few resources for as possible. The sort of thing that the fighter not being restricted by spellcasting [I]should[/I] put them at an advantage at. After all they can keep swinging their sword. But in these little fights (and there's time to rest between them) the fighter's hit points get chipped away. Every so often the orc will get a lucky shot in even on someone in plate armour. And with this sort of stream of minor fights the Cleric simply brings far more hit points to the party than the orc does. The fighter's ability to keep hitting things [I]assumes that no one is hitting back[/I]. [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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