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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Manbearcat" data-source="post: 6148118" data-attributes="member: 6696971"><p>pemerton and @<a href="http://www.enworld.org/forum/member.php?6688937-Ratskinner" target="_blank"><strong>Ratskinner</strong></a> I've done quite a few things with the Disease/Curse Track in 4e (primarily horror, and travel attrition/environmental exhaustion to create tension at attempted Extended and Short Rests) but nothing equivalent to "embarassed in front of Angela". However, I do use a simple house rule in my home game that is akin to this. It has extremely minimal overhead and is very rewarding to our playstyle; the functional equivalent to invoking Aspects negatively in Fate to earn Fate points and Distinctions in MHRP to buff the Doom Pool for Plot points. Its strictly non-combat conflict resolution.</p><p></p><p>During a player's panel in a Skill Challenge, they can choose willingly to fail. Doing so provides them 3 rewards:</p><p></p><p>1) Narration rights to the result of the failure of the panel.</p><p>2) An encounter power that is the equivalent of the human racial power <em>Heroic Effort </em>except only for skills; </p><p></p><p><span style="color: #ffa500"><strong>Encounter</strong></span></p><p><span style="color: #ffa500"><strong>No Action</strong> <strong>Personal</strong> </span></p><p><span style="color: #ffa500"><strong>Trigger</strong>: You fail a skill check.</span></p><p><span style="color: #ffa500"><strong>Effect</strong>: You gain a +4 power bonus to the skill check.</span></p><p></p><p>The player can have only one of these at a time. When they invoke this, they get a card upon which they write a short thematic phrase (the equivalent of an Aspect or Distinction) that captures the essence of the failed panel. When they cash it in for the Encounter power above, they write a short thematic phrase on the other side that captures the essence of the outcome of the current panel and hand it in to me. We have a collection of these for posterity and amusement. After that cash-in, they can then earn a new one for the future.</p><p></p><p>3) Narration rights to the result of the current panel of which the Encounter power was invoked. </p><p></p><p>So kind of along those lines I suppose. But, again, not in the official ruleset nor in any Dragon that I'm aware of (and I'd know it if it was).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6148118, member: 6696971"] pemerton and @[URL="http://www.enworld.org/forum/member.php?6688937-Ratskinner"][B]Ratskinner[/B][/URL] I've done quite a few things with the Disease/Curse Track in 4e (primarily horror, and travel attrition/environmental exhaustion to create tension at attempted Extended and Short Rests) but nothing equivalent to "embarassed in front of Angela". However, I do use a simple house rule in my home game that is akin to this. It has extremely minimal overhead and is very rewarding to our playstyle; the functional equivalent to invoking Aspects negatively in Fate to earn Fate points and Distinctions in MHRP to buff the Doom Pool for Plot points. Its strictly non-combat conflict resolution. During a player's panel in a Skill Challenge, they can choose willingly to fail. Doing so provides them 3 rewards: 1) Narration rights to the result of the failure of the panel. 2) An encounter power that is the equivalent of the human racial power [I]Heroic Effort [/I]except only for skills; [COLOR=#ffa500][B]Encounter[/B] [B]No Action[/B] [B]Personal[/B] [B]Trigger[/B]: You fail a skill check. [B]Effect[/B]: You gain a +4 power bonus to the skill check.[/COLOR] The player can have only one of these at a time. When they invoke this, they get a card upon which they write a short thematic phrase (the equivalent of an Aspect or Distinction) that captures the essence of the failed panel. When they cash it in for the Encounter power above, they write a short thematic phrase on the other side that captures the essence of the outcome of the current panel and hand it in to me. We have a collection of these for posterity and amusement. After that cash-in, they can then earn a new one for the future. 3) Narration rights to the result of the current panel of which the Encounter power was invoked. So kind of along those lines I suppose. But, again, not in the official ruleset nor in any Dragon that I'm aware of (and I'd know it if it was). [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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