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General Tabletop Discussion
*Dungeons & Dragons
[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Cyberen" data-source="post: 6148285" data-attributes="member: 69074"><p>[MENTION=6696971]Manbearcat[/MENTION] : great ! Could you give some examples of your "Failing with Panache !" rule in play ?</p><p>+1 concerning HP as an entry barrier to D&D</p><p>Concerning Disintegrate, the disconnect was introduced with 3e, which interpreted the spell as HP loss (to cap its efficiency, I suppose). It's obviously a questionnable design choice, as [MENTION=42582]pemerton[/MENTION] pointed. It has a desirable effect of enabling the wizard to contribute to the same HP depletion game as the rest of the party, but mapping each and every effect to a 1-dimensional hp gain or loss has serious limits : for Save or Die effects, "the stress of fighting magic back" is getting old pretty soon. It's a big issue, and [MENTION=697]mearls[/MENTION] delaying its L&L column has me getting nervous, and I feel it has LOTS to say about Healing (that is, HP restoration) effects and narration, and our discussion aroind the Warlord.</p><p>(after many hesitations, I think I would like tiered effects, like a mini condition track, with initial position and moving up and down tied to saving throws or opposed checks, with specifics belonging to each effect : fiddly, but comensurate to the mechanical and narrative importance of such SFX)</p><p>I've learned D&D through french, and the Healing spells names would better translate to "minor/major/serious/critical cure" with no reference to wounds. Shrödinger wounds lost in translation !</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6148285, member: 69074"] [MENTION=6696971]Manbearcat[/MENTION] : great ! Could you give some examples of your "Failing with Panache !" rule in play ? +1 concerning HP as an entry barrier to D&D Concerning Disintegrate, the disconnect was introduced with 3e, which interpreted the spell as HP loss (to cap its efficiency, I suppose). It's obviously a questionnable design choice, as [MENTION=42582]pemerton[/MENTION] pointed. It has a desirable effect of enabling the wizard to contribute to the same HP depletion game as the rest of the party, but mapping each and every effect to a 1-dimensional hp gain or loss has serious limits : for Save or Die effects, "the stress of fighting magic back" is getting old pretty soon. It's a big issue, and [MENTION=697]mearls[/MENTION] delaying its L&L column has me getting nervous, and I feel it has LOTS to say about Healing (that is, HP restoration) effects and narration, and our discussion aroind the Warlord. (after many hesitations, I think I would like tiered effects, like a mini condition track, with initial position and moving up and down tied to saving throws or opposed checks, with specifics belonging to each effect : fiddly, but comensurate to the mechanical and narrative importance of such SFX) I've learned D&D through french, and the Healing spells names would better translate to "minor/major/serious/critical cure" with no reference to wounds. Shrödinger wounds lost in translation ! [/QUOTE]
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Community
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[Warlords] Should D&D be tied to D&D Worlds?
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