Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warm, Hearty Zoop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ideasmith" data-source="post: 5298840" data-attributes="member: 40568"><p>A replacement – or partner, if you prefer – for those froglike outsiders that weren’t in the SRD.</p><p></p><p>CHICKEN ZOOP</p><p> Fine Ooze (Chaotic, Extraplanar, Swarm)</p><p>Hit Dice: 3d10-3 (13 hp)</p><p>Initiative: +0</p><p>Speed: 10 ft. (2 squares), fly 5 ft.</p><p>Armor Class: 10, touch 10, flat-footed 10</p><p>Base Attack/Grapple: +2/--</p><p>Attack: Swarm (1d6)</p><p>Full Attack: Swarm (1d6)</p><p>Space/Reach: --/--</p><p>Special Attacks: Cure disease, distraction, greet the sunrise</p><p>Special Qualities: Blindsight 60 ft., fear vulnerability, immune to weapon damage, ooze traits, swarm traits</p><p>Saves: Fort +0, Ref +1, Will +1</p><p>Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2</p><p>Skills: Spot +10</p><p>Feats: —</p><p>Environment: Chaotic Outer Planes</p><p>Organization: Solitary or coop (2-100)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>Combat</p><p>Cure Disease (Su): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be subject to a cure disease effect as the spell. The save DC is Constitution-based.</p><p>Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p>Greet the Sunrise (Su): A chicken zoop reacts to any sudden increase in lighting (such as the result of a light spell) by making a very loud noise. Each time this occurs, any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be deafened for one round. The save DC is Constitution-based. </p><p>Fear Vulnerability (Su): Fear effects bypass the chicken zoop’s various immunities. Specifically, neither the immunity to mind-affecting effects due to being a mindless ooze nor the immunity to damage from being a fine swarm protect chicken zoop from fear effects. </p><p></p><p>Skills: Chicken zoop have a +10 racial bonus on Spot checks.</p><p></p><p>PEA ZOOP</p><p> Fine Ooze (Chaotic, Extraplanar, Swarm)</p><p>Hit Dice: 2d10-2 (9 hp)</p><p>Initiative: +0</p><p>Speed: 100 ft. (20 squares), fly 10 ft., swim 10 ft.</p><p>Armor Class: 10, touch 10, flat-footed 10</p><p>Base Attack/Grapple: +1/--</p><p>Attack: Swarm (1d6)</p><p>Full Attack: Swarm (1d6)</p><p>Space/Reach: --/--</p><p>Special Attacks: Distraction, solid fog</p><p>Special Qualities: Blindsight 60 ft., immune to weapon damage, indistinguishable, ooze traits, swarm traits</p><p>Saves: Fort -1, Ref +0, Will +0</p><p>Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2</p><p>Skills: Hide +0*</p><p>Feats: —</p><p>Environment: Chaotic Outer Planes</p><p>Organization: Solitary or bank (4-444)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>Combat</p><p>Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p>Indistinguishable (Ex): Pea zoop are very similar to one another. Any attempt to tell the difference between one pea zoop and another is at a -10 penalty. </p><p>Solid Fog (Ex): The presence of pea zoop in a given area inhibits visibility and movement. Treat any square containing a pea zoop as under the effects of a solid fog spell. The senses and movement of pea zoop is unaffected by this. </p><p></p><p>Skills: Pea zoop have a +10 racial bonus on Hide checks in cloudy, foggy, or smoky areas.</p><p></p><p>CREAM OF MUSHROOM ZOOP</p><p> Fine Ooze (Chaotic, Extraplanar, Swarm)</p><p>Hit Dice: 1d10-1 (5 hp)</p><p>Initiative: +0</p><p>Speed: 10 ft. (2 squares)</p><p>Armor Class: 10, touch 10, flat-footed 10</p><p>Base Attack/Grapple: +0/--</p><p>Attack: Swarm (1d6 plus poison)</p><p>Full Attack: Swarm (1d6 plus poison)</p><p>Space/Reach: --/--</p><p>Special Attacks: Distraction, explosive, poison</p><p>Special Qualities: Blindsight 60 ft., immune to fire and sonic damage, immune to weapon damage, ooze traits, swarm traits</p><p>Saves: Fort -1, Ref +0, Will +0</p><p>Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2</p><p>Skills: —</p><p>Feats: —</p><p>Environment: Chaotic Outer Planes</p><p>Organization: Solitary or package (3-21)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>Combat</p><p>Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 9 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p>Explosive (Sp): Once per round, a mushroom zoop can set off an 20-foot spread of explosive flame that detonates with a low roar and deals 1d6 (DC 9 Reflex save for half damage) points of fire damage to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.</p><p>The explosion sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the explosion may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as spell effects do.</p><p>Poison (Ex): Injury, Fortitude DC 9, initial and secondary damage 1d4 Con. The save DC is Constitution-based.</p><p></p><p>DUCK ZOOP</p><p> Fine Ooze (Chaotic, Extraplanar, Swarm)</p><p>Hit Dice: 1/4d10-4 (1 hp)</p><p>Initiative: +0</p><p>Speed: 5 ft. (1 square), fly 5 feet, swim 5 feet </p><p>Armor Class: 10, touch 10, flat-footed 10</p><p>Base Attack/Grapple: +0/--</p><p>Attack: Swarm (1d2)</p><p>Full Attack: Swarm (1d2)</p><p>Space/Reach: --/--</p><p>Special Attacks: —</p><p>Special Qualities: Blindsight 60 ft., immune to weapon damage, ooze traits, swarm traits, uncanny dodge</p><p>Saves: Fort -4, Ref +0, Will +0</p><p>Abilities: Str 1, Dex 10, Con 2, Int —, Wis 10, Cha 2</p><p>Skills: —</p><p>Feats: —</p><p>Environment: Chaotic Outer Planes</p><p>Organization: Solitary or package (3-21)</p><p>Challenge Rating: 1/10</p><p>Treasure: None</p><p>Alignment: Always chaotic neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>Combat</p><p>Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 6 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p>Uncanny Dodge (Ex): A duck zoop retains its Dexterity bonus to AC (if any) even if it is caught flat-footed or struck by an invisible attacker. However, it still loses his Dexterity bonus to AC if immobilized.</p></blockquote><p></p>
[QUOTE="ideasmith, post: 5298840, member: 40568"] A replacement – or partner, if you prefer – for those froglike outsiders that weren’t in the SRD. CHICKEN ZOOP Fine Ooze (Chaotic, Extraplanar, Swarm) Hit Dice: 3d10-3 (13 hp) Initiative: +0 Speed: 10 ft. (2 squares), fly 5 ft. Armor Class: 10, touch 10, flat-footed 10 Base Attack/Grapple: +2/-- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: --/-- Special Attacks: Cure disease, distraction, greet the sunrise Special Qualities: Blindsight 60 ft., fear vulnerability, immune to weapon damage, ooze traits, swarm traits Saves: Fort +0, Ref +1, Will +1 Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2 Skills: Spot +10 Feats: — Environment: Chaotic Outer Planes Organization: Solitary or coop (2-100) Challenge Rating: 4 Treasure: None Alignment: Always chaotic neutral Advancement: — Level Adjustment: — Combat Cure Disease (Su): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be subject to a cure disease effect as the spell. The save DC is Constitution-based. Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Greet the Sunrise (Su): A chicken zoop reacts to any sudden increase in lighting (such as the result of a light spell) by making a very loud noise. Each time this occurs, any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be deafened for one round. The save DC is Constitution-based. Fear Vulnerability (Su): Fear effects bypass the chicken zoop’s various immunities. Specifically, neither the immunity to mind-affecting effects due to being a mindless ooze nor the immunity to damage from being a fine swarm protect chicken zoop from fear effects. Skills: Chicken zoop have a +10 racial bonus on Spot checks. PEA ZOOP Fine Ooze (Chaotic, Extraplanar, Swarm) Hit Dice: 2d10-2 (9 hp) Initiative: +0 Speed: 100 ft. (20 squares), fly 10 ft., swim 10 ft. Armor Class: 10, touch 10, flat-footed 10 Base Attack/Grapple: +1/-- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: --/-- Special Attacks: Distraction, solid fog Special Qualities: Blindsight 60 ft., immune to weapon damage, indistinguishable, ooze traits, swarm traits Saves: Fort -1, Ref +0, Will +0 Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2 Skills: Hide +0* Feats: — Environment: Chaotic Outer Planes Organization: Solitary or bank (4-444) Challenge Rating: 4 Treasure: None Alignment: Always chaotic neutral Advancement: — Level Adjustment: — Combat Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 10 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Indistinguishable (Ex): Pea zoop are very similar to one another. Any attempt to tell the difference between one pea zoop and another is at a -10 penalty. Solid Fog (Ex): The presence of pea zoop in a given area inhibits visibility and movement. Treat any square containing a pea zoop as under the effects of a solid fog spell. The senses and movement of pea zoop is unaffected by this. Skills: Pea zoop have a +10 racial bonus on Hide checks in cloudy, foggy, or smoky areas. CREAM OF MUSHROOM ZOOP Fine Ooze (Chaotic, Extraplanar, Swarm) Hit Dice: 1d10-1 (5 hp) Initiative: +0 Speed: 10 ft. (2 squares) Armor Class: 10, touch 10, flat-footed 10 Base Attack/Grapple: +0/-- Attack: Swarm (1d6 plus poison) Full Attack: Swarm (1d6 plus poison) Space/Reach: --/-- Special Attacks: Distraction, explosive, poison Special Qualities: Blindsight 60 ft., immune to fire and sonic damage, immune to weapon damage, ooze traits, swarm traits Saves: Fort -1, Ref +0, Will +0 Abilities: Str 1, Dex 10, Con 8, Int —, Wis 10, Cha 2 Skills: — Feats: — Environment: Chaotic Outer Planes Organization: Solitary or package (3-21) Challenge Rating: 4 Treasure: None Alignment: Always chaotic neutral Advancement: — Level Adjustment: — Combat Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 9 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Explosive (Sp): Once per round, a mushroom zoop can set off an 20-foot spread of explosive flame that detonates with a low roar and deals 1d6 (DC 9 Reflex save for half damage) points of fire damage to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. The explosion sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the explosion may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as spell effects do. Poison (Ex): Injury, Fortitude DC 9, initial and secondary damage 1d4 Con. The save DC is Constitution-based. DUCK ZOOP Fine Ooze (Chaotic, Extraplanar, Swarm) Hit Dice: 1/4d10-4 (1 hp) Initiative: +0 Speed: 5 ft. (1 square), fly 5 feet, swim 5 feet Armor Class: 10, touch 10, flat-footed 10 Base Attack/Grapple: +0/-- Attack: Swarm (1d2) Full Attack: Swarm (1d2) Space/Reach: --/-- Special Attacks: — Special Qualities: Blindsight 60 ft., immune to weapon damage, ooze traits, swarm traits, uncanny dodge Saves: Fort -4, Ref +0, Will +0 Abilities: Str 1, Dex 10, Con 2, Int —, Wis 10, Cha 2 Skills: — Feats: — Environment: Chaotic Outer Planes Organization: Solitary or package (3-21) Challenge Rating: 1/10 Treasure: None Alignment: Always chaotic neutral Advancement: — Level Adjustment: — Combat Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 6 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Uncanny Dodge (Ex): A duck zoop retains its Dexterity bonus to AC (if any) even if it is caught flat-footed or struck by an invisible attacker. However, it still loses his Dexterity bonus to AC if immobilized. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warm, Hearty Zoop
Top