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Warmage - a sorcerer bloodline
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<blockquote data-quote="pawsplay" data-source="post: 5479479" data-attributes="member: 15538"><p>Cool idea!</p><p></p><p></p><p></p><p>The original was heavy on offense with few protection spells. I think we can broaden that a bit, but my inclination would be to stick close to the original: sort of a blend of evoker and sorcerer.</p><p></p><p>Bonus Feats: Light Armor Proficiency, Medium Armor Proficiency, Arcane Armor Training, Arcane Armor Mastery, Enlarge Spell, Empower Spell, Maximize Spell, Spell Penetration, Greater Spell Penetration</p><p>Bloodline Arcana: When you cast a spell that inflicts hit point damage, you deal additional damage equal to 1 + the spell level. </p><p>Bloodline Powers:</p><p>Magic Dart (Sp): You can create an evocation force effect, as magic missile, that deals 1d4 + (1/2 your sorcerer level). You may use this ability 3 + your Char modifier times per day.</p><p>Warmage's Destrier (Sp): As the spell mount, but the duration is ten minutes per level. This ability can be used multiple times until the total duration is used up. You gain a bonus to Ride checks with the mount equal to your caster level. At 9th level, the mount gains the benefits of spells air walk and water walk whenever desired. </p><p>Cool Ability: At 15h level,...</p><p>Cooler Ability: At 20th level,...</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5479479, member: 15538"] Cool idea! The original was heavy on offense with few protection spells. I think we can broaden that a bit, but my inclination would be to stick close to the original: sort of a blend of evoker and sorcerer. Bonus Feats: Light Armor Proficiency, Medium Armor Proficiency, Arcane Armor Training, Arcane Armor Mastery, Enlarge Spell, Empower Spell, Maximize Spell, Spell Penetration, Greater Spell Penetration Bloodline Arcana: When you cast a spell that inflicts hit point damage, you deal additional damage equal to 1 + the spell level. Bloodline Powers: Magic Dart (Sp): You can create an evocation force effect, as magic missile, that deals 1d4 + (1/2 your sorcerer level). You may use this ability 3 + your Char modifier times per day. Warmage's Destrier (Sp): As the spell mount, but the duration is ten minutes per level. This ability can be used multiple times until the total duration is used up. You gain a bonus to Ride checks with the mount equal to your caster level. At 9th level, the mount gains the benefits of spells air walk and water walk whenever desired. Cool Ability: At 15h level,... Cooler Ability: At 20th level,... [/QUOTE]
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Warmage - a sorcerer bloodline
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