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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warmage (CA) vs. Sorcerer
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<blockquote data-quote="Phalsa" data-source="post: 1935957" data-attributes="member: 25839"><p><strong>Having just played a 12th level Warmage...</strong></p><p></p><p>I can honestly say that the warmage is fun in combat situations (played one in a few sessions from 11th to 12th) and could seriously lay down the firepower, but that is about the extent of the character. My next char (the last one got squished) will be a sorc (or something along that line). For me, the Warmage would be played again if I was doing a one shot or combat heavy game. In any other type of game, I would go with a sorc.</p><p></p><p>As far as the argument that a Warmage is a better blaster - Absolutely. That is all they do! However, the sorc is a better blaster than a wizard, but has more flexibility than a warmage. There is something to be said for being able to blast with the best of them and still pull out a utility spell when you really need it (especially against those pesky creatures with automatic SR vs. anything that can be resisted). Dispel magic can be a real life saver and haste is always a good thing for your fighters.</p><p></p><p>Keep in mind, having never had any game with a PSI in it; I cannot place them in this comparison. I think that will be my next char experiment (pending my DM not having problems with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Overall I still think sorc's have a place in the game, although I am on the side that their progression increase is lacking (bonus feats or something!). Just means that you need to find a good PRC to give them something to look forward to.</p></blockquote><p></p>
[QUOTE="Phalsa, post: 1935957, member: 25839"] [b]Having just played a 12th level Warmage...[/b] I can honestly say that the warmage is fun in combat situations (played one in a few sessions from 11th to 12th) and could seriously lay down the firepower, but that is about the extent of the character. My next char (the last one got squished) will be a sorc (or something along that line). For me, the Warmage would be played again if I was doing a one shot or combat heavy game. In any other type of game, I would go with a sorc. As far as the argument that a Warmage is a better blaster - Absolutely. That is all they do! However, the sorc is a better blaster than a wizard, but has more flexibility than a warmage. There is something to be said for being able to blast with the best of them and still pull out a utility spell when you really need it (especially against those pesky creatures with automatic SR vs. anything that can be resisted). Dispel magic can be a real life saver and haste is always a good thing for your fighters. Keep in mind, having never had any game with a PSI in it; I cannot place them in this comparison. I think that will be my next char experiment (pending my DM not having problems with that ;). Overall I still think sorc's have a place in the game, although I am on the side that their progression increase is lacking (bonus feats or something!). Just means that you need to find a good PRC to give them something to look forward to. [/QUOTE]
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Warmage (CA) vs. Sorcerer
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