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General Tabletop Discussion
*TTRPGs General
Warmage - how balanced?
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<blockquote data-quote="Victim" data-source="post: 3168960" data-attributes="member: 78"><p>Yeah, the way advanced learning are timed seems to be designed to make warmages hate the designers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I guess it's a matter of how you define very powerful. I see the warmages as having great access to attack spells since they have spontaneous access from a large number of (similar) spells. And their blasts are a little bit better than a wizard or sorcerers. But only a little bit. A warmage standing in back throwing blasts isn't really going to be doing much better than a sorcerer until his greater ability to change up energy types and shapes comes into play. Something like a psion or wilder is actually a far nastier blaster than a warmage since they can get easier access to bonus damage and have some nasty combo attacks based on their action manipulation powers. They just have to pay through the nose to maintain high effect powers.</p><p></p><p>And if the fighter dropped, wouldn't the entire party's tactics have to adjust as well? I don't see how the party adjusting their tactics to fit the situation and their abilities is a bad thing. If you had a more killy fighter type and a more buffing sort of caster, the default tactic might just as easily be buff the fighter up and let him kill the monsters. I kind of wonder what kind of situation makes having the fighter just play D so viable though. You just use some more mobile enemies (less obstructing terrain) to loosen up the battlelines.</p></blockquote><p></p>
[QUOTE="Victim, post: 3168960, member: 78"] Yeah, the way advanced learning are timed seems to be designed to make warmages hate the designers. :) I guess it's a matter of how you define very powerful. I see the warmages as having great access to attack spells since they have spontaneous access from a large number of (similar) spells. And their blasts are a little bit better than a wizard or sorcerers. But only a little bit. A warmage standing in back throwing blasts isn't really going to be doing much better than a sorcerer until his greater ability to change up energy types and shapes comes into play. Something like a psion or wilder is actually a far nastier blaster than a warmage since they can get easier access to bonus damage and have some nasty combo attacks based on their action manipulation powers. They just have to pay through the nose to maintain high effect powers. And if the fighter dropped, wouldn't the entire party's tactics have to adjust as well? I don't see how the party adjusting their tactics to fit the situation and their abilities is a bad thing. If you had a more killy fighter type and a more buffing sort of caster, the default tactic might just as easily be buff the fighter up and let him kill the monsters. I kind of wonder what kind of situation makes having the fighter just play D so viable though. You just use some more mobile enemies (less obstructing terrain) to loosen up the battlelines. [/QUOTE]
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Warmage - how balanced?
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