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Warmage Modification
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<blockquote data-quote="Graf" data-source="post: 2884375" data-attributes="member: 3087"><p>If you really feel like you need to give a spontaneous caster, with the ability to wear armor, and while retaining the ability to do as much damage as the most damage doing class in the game, extra abilities…. Hmmm.</p><p></p><p>One of the unwritten but important aspects of DnD is that it’s a group game where different character classes are necessary for success.</p><p>Arcane casters –can- solve any problem AND do the most damage of any class. The only limits on them (really) are that they have a limited number of spell choices and they’re extraordinarily fragile in combat.</p><p></p><p>Warmages are a very careful blend of the max-damage component of arcane casting with reduced fragility. Adding back in the utility spells without adding back in some crippling flaw (i.e. to drag it back to the wizard/sorc level of fragile) is almost the definition of unbalanced.</p><p></p><p>Which is cool…. Everyone loves god-classes. It could be great for a one-on-one or a very high powered game. But you’ll fine that the majority of people on the boards who are concerned with class balance aren’t going to respond favorably to you.</p></blockquote><p></p>
[QUOTE="Graf, post: 2884375, member: 3087"] If you really feel like you need to give a spontaneous caster, with the ability to wear armor, and while retaining the ability to do as much damage as the most damage doing class in the game, extra abilities…. Hmmm. One of the unwritten but important aspects of DnD is that it’s a group game where different character classes are necessary for success. Arcane casters –can- solve any problem AND do the most damage of any class. The only limits on them (really) are that they have a limited number of spell choices and they’re extraordinarily fragile in combat. Warmages are a very careful blend of the max-damage component of arcane casting with reduced fragility. Adding back in the utility spells without adding back in some crippling flaw (i.e. to drag it back to the wizard/sorc level of fragile) is almost the definition of unbalanced. Which is cool…. Everyone loves god-classes. It could be great for a one-on-one or a very high powered game. But you’ll fine that the majority of people on the boards who are concerned with class balance aren’t going to respond favorably to you. [/QUOTE]
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