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General Tabletop Discussion
Character Builds & Optimization
Warmage or Warpriest Multi-Cleric optimization
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<blockquote data-quote="Kylas" data-source="post: 4428394" data-attributes="member: 58233"><p>Im a level 5 cleric and Im trying to contribute more to my party. </p><p></p><p> Our Dm has High AC monsters and weird custom ability enemies. He also has a heavy 2.0 mixture of custom rulings. (E.g. turn undead kills all undead no matter how much i roll on turning dice, if hold person works we cheer.) because of this I want a character whose abilities don't rely on un enhanced attack rolls and non damage affects. I need self/party buffs or damage dealing spells/spell combos.</p><p> My stats are pretty bad for a combat cleric and Im thinking about multiclassing my choices are Warmage/Mystic Theurge. or Warpriest.</p><p></p><p> Warmage Pros: RTA spells. Big spell list.</p><p>Cons: Bad BaB 60% spell failure if i wanna keep my armour. Bad Frt save</p><p></p><p>Warpriest Pros: Turning levels Cleric Levels and good BAB, Extra domain Glory</p><p></p><p>My Stats</p><p>AC 24 Hp 40 Level 5 Cleric (im level 6 Character but havent picked yet)</p><p>Access to 5 feats (1 custom)</p><p>Domains Luck And Travel</p><p></p><p>Str14 Dex11 Con18 Int15 Wis16 Cha14</p><p>+2 Fullplate and heavy Shield (wood)</p><p></p><p>I anyone has any Idea what path my cleric should take. and Feat choices it would greatly help.</p></blockquote><p></p>
[QUOTE="Kylas, post: 4428394, member: 58233"] Im a level 5 cleric and Im trying to contribute more to my party. Our Dm has High AC monsters and weird custom ability enemies. He also has a heavy 2.0 mixture of custom rulings. (E.g. turn undead kills all undead no matter how much i roll on turning dice, if hold person works we cheer.) because of this I want a character whose abilities don't rely on un enhanced attack rolls and non damage affects. I need self/party buffs or damage dealing spells/spell combos. My stats are pretty bad for a combat cleric and Im thinking about multiclassing my choices are Warmage/Mystic Theurge. or Warpriest. Warmage Pros: RTA spells. Big spell list. Cons: Bad BaB 60% spell failure if i wanna keep my armour. Bad Frt save Warpriest Pros: Turning levels Cleric Levels and good BAB, Extra domain Glory My Stats AC 24 Hp 40 Level 5 Cleric (im level 6 Character but havent picked yet) Access to 5 feats (1 custom) Domains Luck And Travel Str14 Dex11 Con18 Int15 Wis16 Cha14 +2 Fullplate and heavy Shield (wood) I anyone has any Idea what path my cleric should take. and Feat choices it would greatly help. [/QUOTE]
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Warmage or Warpriest Multi-Cleric optimization
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