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Warmage...too weak? (Survivability)
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<blockquote data-quote="drothgery" data-source="post: 3845955" data-attributes="member: 360"><p>I'm currently playing a warmage 17 (originally built at 13th level), mostly because my character died and I wanted to minimize paperwork in building a high-level character. Observations on it...</p><p></p><p>1 - The Eclectic Learning alternate class feature from the PHB2 is your friend. Use it to pick up a few of the utilty spells that you're missing; it's much more useful than the Advanced Learning it replaces, because any useful evokations you've got already. Hence my warmage has <em>greater teleport</em> and <em>dispel magic</em> available. Until he picked up Greater Teleport, it was pretty handy that the Cleric could <em>wind walk</em>, and the fighter/barbarian had a <em>helm of teleportation</em>.</p><p></p><p>2 - If you don't have a good AC with a warmage, you're not spending your money wisely. You can wear armor and carry a shield for cheap AC; it's not like you're going to run out of spells past extreme low levels, so you can keep a free hand even with a shield. And with stacks of handy ray spells, you certainly ought to have invested in good Dex. Granted, a 30-something AC still isn't good enough against things that attack you at 17th level, but my warmage has the highest AC in the party (others are a fighter/barbarian, a soulknife, and a VoP cleric). The big problem is that since you need the cloak spot for charisma-boosting, you can't use it for a <em>cloak of displacement</em>. What I did -- and I think it makes a lot of sense -- was to spend almost all of my magic item budget on defense; my PC wears <em>+5 armor</em>, carries a <em>+5 shield</em>, and wears a <em>vest of resistance</em> +5.</p><p></p><p>3 - A lot of your blast spells are conjurations. This is very important to remember, as they typically have SR [none].</p><p></p><p>4 - Extra Edge + relatively high int = effectively an extra die of damage on every spell</p><p></p><p>5 - Do everything you can to talk other casters (especially ones that prepare spells) to concentrate on anything but blasting spells.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3845955, member: 360"] I'm currently playing a warmage 17 (originally built at 13th level), mostly because my character died and I wanted to minimize paperwork in building a high-level character. Observations on it... 1 - The Eclectic Learning alternate class feature from the PHB2 is your friend. Use it to pick up a few of the utilty spells that you're missing; it's much more useful than the Advanced Learning it replaces, because any useful evokations you've got already. Hence my warmage has [I]greater teleport[/I] and [I]dispel magic[/I] available. Until he picked up Greater Teleport, it was pretty handy that the Cleric could [I]wind walk[/I], and the fighter/barbarian had a [I]helm of teleportation[/I]. 2 - If you don't have a good AC with a warmage, you're not spending your money wisely. You can wear armor and carry a shield for cheap AC; it's not like you're going to run out of spells past extreme low levels, so you can keep a free hand even with a shield. And with stacks of handy ray spells, you certainly ought to have invested in good Dex. Granted, a 30-something AC still isn't good enough against things that attack you at 17th level, but my warmage has the highest AC in the party (others are a fighter/barbarian, a soulknife, and a VoP cleric). The big problem is that since you need the cloak spot for charisma-boosting, you can't use it for a [I]cloak of displacement[/I]. What I did -- and I think it makes a lot of sense -- was to spend almost all of my magic item budget on defense; my PC wears [I]+5 armor[/I], carries a [I]+5 shield[/I], and wears a [I]vest of resistance[/I] +5. 3 - A lot of your blast spells are conjurations. This is very important to remember, as they typically have SR [none]. 4 - Extra Edge + relatively high int = effectively an extra die of damage on every spell 5 - Do everything you can to talk other casters (especially ones that prepare spells) to concentrate on anything but blasting spells. [/QUOTE]
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Warmage...too weak? (Survivability)
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