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Warmage...too weak? (Survivability)
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<blockquote data-quote="Kat'" data-source="post: 3847165" data-attributes="member: 55972"><p>I'd be concerned about both. At low levels the Warmage's damage output is very good, no doubt, but then again, Evocation magic is more useful at low levels, we already knew this before the Warmage came out. At high levels... meh. Only the orbs are good, because they don't allow a save. Count that every monster has some kind of energy resistance or some spell resistance, and you're better off buffing the party's fighter when it comes to damage output. </p><p></p><p>You wanna see a Warmage cry, throw in a Finesse Drow Hexblade with a Ring of Evasion as your BBEG. Or heck, a Paladin specialized in mounted combat. Even if you can bypass its SR, he is still entitled a saving throw which he is likely to succeed, and has Mettle and Evasion.</p><p></p><p></p><p></p><p>My word, in fact. AC 18 is good at low levels, no problem. Once you reach higher levels - say, 6th - it's not that good any longer (a good 6th level fighter can hit at +12/+7 at this level). Anyway, at higher levels the frontliners ALWAYS hit, because To Hit modifiers increase so much faster than AC. So what do you need AC for, past these levels? If the enemy fighter has you, you're dead. In comparison, a straight wizard or sorceror would certainly have an Invisibility or Mirror Image somewhere to save his butt.</p></blockquote><p></p>
[QUOTE="Kat', post: 3847165, member: 55972"] I'd be concerned about both. At low levels the Warmage's damage output is very good, no doubt, but then again, Evocation magic is more useful at low levels, we already knew this before the Warmage came out. At high levels... meh. Only the orbs are good, because they don't allow a save. Count that every monster has some kind of energy resistance or some spell resistance, and you're better off buffing the party's fighter when it comes to damage output. You wanna see a Warmage cry, throw in a Finesse Drow Hexblade with a Ring of Evasion as your BBEG. Or heck, a Paladin specialized in mounted combat. Even if you can bypass its SR, he is still entitled a saving throw which he is likely to succeed, and has Mettle and Evasion. My word, in fact. AC 18 is good at low levels, no problem. Once you reach higher levels - say, 6th - it's not that good any longer (a good 6th level fighter can hit at +12/+7 at this level). Anyway, at higher levels the frontliners ALWAYS hit, because To Hit modifiers increase so much faster than AC. So what do you need AC for, past these levels? If the enemy fighter has you, you're dead. In comparison, a straight wizard or sorceror would certainly have an Invisibility or Mirror Image somewhere to save his butt. [/QUOTE]
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Warmage...too weak? (Survivability)
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